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Based on the recommendation from Icy-Veins. Used Talents (2,1,1,3,1,3,1). Artefact used.

Sorry, the AoE is not so good. There is only "Fan of Knives" in the Spellbock. So I try to maintain  Rupture and Poisons on the targets. Because of this, the targets will be changed, if there are more then one target in melee range. To disable/enable this check "--nextEnemy" in the Fightclass Settings.

Be aware of the AOE-Settings if you use wrotation: It could be that the next target is behind you. Be fast or sure that all possible targets in front of you (or disable --nextEnemy)


What's New in Version 1.2.0   See changelog

Released

1.2:
Fixes for 7.1
 

1.1:
Added a target swap (--nextenemy) to change the target if poisons and Rupture is running.
Fixed Fan of Knives.
Changed a few other thing


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MrBottie

Posted

It doesn't use vanish and Exsanguinate optimally. For the rest, decent profile! Thx

Bugreporter

Posted

Vanish usage is difficult:

1. PvP = no problem

2. PvE =
2.1 Only you and the target. Not usable, Fight will be resettet
2.2 you fight against a target, but another one has the Aggro. No Problem
2.3 same scenario, but other enemys fighting against you. Aggro get lost.
2.4 in Group (no dungeon): Possible, but only if another group-member is near enough to get the aggro.
2.5 in Group (dungeon): no problem in the most cases,except you want help an attacked healer

point 2.2 - 2-5 is not really solveable/detectable via lua.

 

Exsanguinate: I will have a look at this.
 

MrBottie

Posted

On ‎3‎/‎10‎/‎2016 at 2:19 PM, Bugreporter said:

Vanish usage is difficult:

1. PvP = no problem

2. PvE =
2.1 Only you and the target. Not usable, Fight will be resettet
2.2 you fight against a target, but another one has the Aggro. No Problem
2.3 same scenario, but other enemys fighting against you. Aggro get lost.
2.4 in Group (no dungeon): Possible, but only if another group-member is near enough to get the aggro.
2.5 in Group (dungeon): no problem in the most cases,except you want help an attacked healer

point 2.2 - 2-5 is not really solveable/detectable via lua.

 

Exsanguinate: I will have a look at this.
 

Maybe you can deal with vanish based on this api return?
 
inInstance, instanceType = IsInInstance()
 
inInstance 
Boolean - Whether the player is in an instance; nil otherwise.
instanceType 
String - The instance type:
  • "none" when outside an instance
  • "pvp" when in a battleground
  • "arena" when in an arena
  • "party" when in a 5-man instance
  • "raid" when in a raid instance
  • nil when in an unknown kind of instance, eg. in a scenario
Bugreporter

Posted

Ah, maybe I see your vanish problem. In the other fightclasses the only permission for vanish is:

Me in Group= true. Simple, but work in the most cases. except free PvP.

In Assa I add a 2. and 3. permission. CP=5 and in Rupture range. (a recommendation of Icy Veins to apply a rupture in stealth). Remove the both options and it should run maybe as you want. I think I will remove it to or make a second Vanish for PvP. 

AlexSantos

Posted

after the update 7.1, it is not attacking correctly, this is happening to somebody else?

Bugreporter

Posted

Yes. the Mutilate range will not be correct returned. download 1.2. I've fixed it.

molotox

Posted

I can't get it to use envenom, any idea?

 

Edit: I removed the LUA condition and it's being used great.

matt75

Posted

ne peut pas utilisé envenom a 5 point de combo que faire ?

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