December 3, 20187 yr hi all, anyone know where to configure from how many broken items to run to npc Repair? Hands and Waist broken, and he is dont go repair, after I break another item, he goes to be repaired.
December 3, 20187 yr wRobot goes to repair of ObjectManager.Me.DurabilityPercentage <= 30 This can't be configured. It's an average of all items you have equipped and probably accounts for empty slots Edited December 3, 20187 yr by Matenia
December 4, 20187 yr Author On 12/3/2018 at 11:47 AM, Matenia said: wRobot goes to repair of ObjectManager.Me.DurabilityPercentage <= 30 This can't be configured. It's an average of all items you have equipped and probably accounts for empty slots And in what file can this be changed? or is it possible to specify via runcode?
December 4, 20187 yr No, it's part of the ToTown state. If you remove that state and add your entire own ToTown state in its place, it would be possible. But that requires vast C# knowledge and I wouldn't advise it. Just leave it as is, imo.
December 4, 20187 yr Author 7 minutes ago, Matenia said: No, it's part of the ToTown state. If you remove that state and add your entire own ToTown state in its place, it would be possible. But that requires vast C# knowledge and I wouldn't advise it. Just leave it as is, imo. ty
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