Macro 3 Posted December 13, 2018 Share Posted December 13, 2018 I want to randomize my spells / actions a bit by using variables so the bot will look human. This might be very very easy but I dont know how to do it, it may help other new people. This is what I am trying to do: Var Random = (1-3) if (Frostbolt.KnownSpell && ObjectManager.Target.GetDistance < 30 && Random = 1) { Frostbolt.Launch(); Random = (1-3); } if (ArcaneMissiles.KnownSpell && ObjectManager.Target.GetDistance < 30 && Random = 2) { ArcaneMissiles.Launch(); Random = (1-3); } if (Fireball.KnownSpell && ObjectManager.Target.GetDistance < 30 && Random = 3) { Fireball.Launch(); Random = (1-3); } Does anyone know the proper code to do this? Do I need to put public bool in the beginning of the script? Link to comment https://wrobot.eu/forums/topic/10494-how-do-you-make-and-use-variables/ Share on other sites More sharing options...
Marsbar 228 Posted December 13, 2018 Share Posted December 13, 2018 (edited) var random = new Random().Next(1,4); You can test it in the dev tools, do this (with execution type set to C#): var random = new Random().Next(1,4); Logging.Write(random.ToString()); DevTools help:https://marsbars.gitlab.io/unoffical-wrobot-api-docs/articles/devtools.html Edited December 13, 2018 by Marsbar t00z and Macro 1 1 Link to comment https://wrobot.eu/forums/topic/10494-how-do-you-make-and-use-variables/#findComment-49891 Share on other sites More sharing options...
t00z 6 Posted December 13, 2018 Share Posted December 13, 2018 public class Example1 { private static var newVarible = "something"; public static string newVariable { get { return name; } set { name = value; } } } public class Example2 { if (Example1.newVariable == "something") { print(Example1.newVariable); //Output: something } } Keep in mind these are very loosely based examples just to depict what is going on Ugh...stupid edits removed my code examples...im kind of mad I had a quick lesson in variables for you =/. The above one that survived tries to explain how variables can cross "scopes" and be used across multiple classes. If you are just working with variables within a single class, you only need to declare the variable above the code you will use it in: public class Example3 { var newVariable = "something"; if (1 = 1) { print(newVariable); //output: something newVariable = "something else"; print(newVariable); //output: something else } else { print(newVariable); //output: something newVariable = "something new"; } print(newVariable); //output: something else as 1 = 1 } Anyway, here's a snipplet that will work for your particular case: string[] spells = new [] {"frostbolt", "arcane missles", "fireball"}; string[] shuffled = spells.OrderBy(n => Guid.NewGuid()).ToArray(); if (wManager.Wow.Helpers.SpellManager.KnowSpell(shuffled[0]) && ObjectManager.Target.GetDistance < 30) { wManager.Wow.Helpers.SpellManager.CastSpellByNameLUA(shuffled[0]); } Arrays are just groups of variables under one umbrella that are given index numbers (starting at 0) so they can be referenced in a plethora of ways. In this snipplet, your spell names populate a string array called "spells". another array "shuffled" takes the values in "spells" and assigns/reorders them with new Guids- which is basically a tricking the array into shuffling the index numbers of the spells. This means every time the code is called, the contents of shuffled[0] changes randomly. Tip: declaring a "var" simply tells the interpreter it's on it's own when it comes to parsing the value of the variable. var can be replaced with things like string,int,float etc to designate specifically what kind of value you are storing. In the case above, string[] designates the array will consist of strings, where int[] would designate the array consists of numbers/intergers. Macro and Marsbar 1 1 Link to comment https://wrobot.eu/forums/topic/10494-how-do-you-make-and-use-variables/#findComment-49892 Share on other sites More sharing options...
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