June 9, 20196 yr Cant Turn in Quests to stone object that are quite big, bot will keep runing into it https://wowwiki.fandom.com/wiki/Elder_Mana'loa https://wotlk-twinhead.twinstar.cz/?object=188419 https://db.darkwizard.pl/?object=187565 9 cze 2019 23H43.log.html Edited June 9, 20196 yr by Jensen-
June 9, 20196 yr hey mate, just dropping this link here. might help you, helped me with some object troubles greetings
June 9, 20196 yr Thank you @thxgod1\ here @Jensen-, code for you're problem, Also more code you can use that i have made. if (!Quest.HasQuest(Quest ID) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(x, y, z)) < 20)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z)); } var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(NPCID)); if (u.IsValid) { Interact.InteractGameObject(u.GetBaseAddress); wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();"); } return true;
June 10, 20196 yr Author 8 hours ago, The Smokie. said: Thank you @thxgod1\ here @Jensen-, code for you're problem, Also more code you can use that i have made. if (!Quest.HasQuest(Quest ID) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(x, y, z)) < 20)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z)); } var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(NPCID)); if (u.IsValid) { Interact.InteractGameObject(u.GetBaseAddress); wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();"); } return true; Thanks got it working
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