Jump to content

Disable Plugin in quest step.

Recommended Posts

Hey, is there a way to disable/enable plugins in quest step?

        wManager.Events.PluginEvents.OnLoadPlugin += delegate(string pluginfile, CancelEventArgs cancelable)
            if (pluginfile == "HumanMasterPlugin.dll")
                cancelable.Cancel = true;

- Doesnt work

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...