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Disable Plugin in quest step.


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Hey, is there a way to disable/enable plugins in quest step?

wManager.Plugin.PluginsManager.DisposeAllPlugins();
        wManager.Events.PluginEvents.OnLoadPlugin += delegate(string pluginfile, CancelEventArgs cancelable)
        {
            if (pluginfile == "HumanMasterPlugin.dll")
            {
                cancelable.Cancel = true;
            }
        };
        wManager.Plugin.PluginsManager.LoadAllPlugins();

- Doesnt work

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