August 26, 20196 yr Hey, is there a way to disable/enable plugins in quest step? wManager.Plugin.PluginsManager.DisposeAllPlugins(); wManager.Events.PluginEvents.OnLoadPlugin += delegate(string pluginfile, CancelEventArgs cancelable) { if (pluginfile == "HumanMasterPlugin.dll") { cancelable.Cancel = true; } }; wManager.Plugin.PluginsManager.LoadAllPlugins(); - Doesnt work
August 27, 20196 yr hey, he should be works, check if you use good file name (use "Logging.Write(pluginfile);" in OnLoadPlugin to get list of file name)
Create an account or sign in to comment