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  • 1 month later...

Hello, this should work as a plugin .cs file.

using robotManager.Products;
using wManager.Plugin;
using wManager.Wow.ObjectManager;
using System.Threading;
public class Main : IPlugin
{
	bool running;

	public void Initialize()
	{
		running = true;

		if(ObjectManager.Me.HaveBuff("Mind Vision"))
		{
			Products.InPause = true;
		}
		Thread.Sleep(500);
	}

	public void Dispose()
	{
		running = false;
	}

	public void Settings()
	{
		
	}
}

 

  • 4 weeks later...

i get another plugin  and  modify him     working !! 

using System;
using System.Threading;
using robotManager.Helpful;
using robotManager.Products;
using wManager.Plugin;
using wManager.Wow.Helpers;
using wManager.Wow.ObjectManager;
using Timer = robotManager.Helpful.Timer;

public class Main : IPlugin
{
    private bool _isLaunched;

    public void Initialize()
    {
        _isLaunched = true;
        var t = new Timer(1000 * 1); // 1 sec
        while (_isLaunched && Products.IsStarted)
        {
            try
            {
                if (t.IsReady &&
                    Conditions.InGameAndConnectedAndProductStartedNotInPause)
                {
                    t.Reset();
                    if(ObjectManager.Me.HaveBuff("Mind Vision"))
                    {
                        Products.ProductStop(); // or close: Environment.Exit(0);
                        Logging.Write("Mind vision.");
                    }
                }
            }
            catch (Exception e)
            {
                Logging.WriteError("[Mind vision]: " + e);
            }
            Thread.Sleep(150);
        }
    }

    public void Dispose()
    {
        _isLaunched = false;
    }

    public void Settings()
    {
    }
}

 

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