August 30, 20205 yr It's working fine with the fight class I made but it's just slow. Sometimes waits 1/2 second before casting the next spell. Thanks for any help.
August 31, 20205 yr Hello, try to increment you FPS in game, in fightclass editor you have also option "Frames per second", increment this option. Otherwise you have to decrease your number of spells, and avoid using lua (or if you can combine scripts)
September 4, 20205 yr Author I've tried changing the fps in the fight class but it still seems like it has about a 1/2 second delay between any casts. I don't have a lot of items in the class but maybe i need to prune it down some more. Would it be faster to convert it to C# instead of leaving it in the normal format?
September 5, 20205 yr 2 hours ago, Koalemos23 said: I've tried changing the fps in the fight class but it still seems like it has about a 1/2 second delay between any casts. I don't have a lot of items in the class but maybe i need to prune it down some more. Would it be faster to convert it to C# instead of leaving it in the normal format? Wouldn't make a difference. However, if you have the setting called something like (I don't have wrobot open as i write this); Wait Is Casting turned on, turn that off. Because it won't begin casting the next spell until it's aware that it's done casting the previous spell. ? Edit: If it's a channeling spell, you obviously shouldn't turn it off. Since it'll interrupt a channel. ? Edited September 5, 20205 yr by Ordush
Create an account or sign in to comment