September 22, 20205 yr When i Set it to 1, it executes even when there is NO additional unit next to my target, when i set it to 2, it exectuse ONLY when there are at least 2 additional units near by, is it bugged? Condition value is Bigger or equal
September 22, 20205 yr Hello, in fightclass this option count target (it doesn't make sense but I won't change it to avoid breaking the existing fightclass) Use this c# condition to don't count target: ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 10 && !u.IsMyTarget && u.IsAttackable) <= 3 replace 10 by the range, and 3 by number of unit
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