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Hello, in fightclass this option count target (it doesn't make sense but I won't change it to avoid breaking the existing fightclass)

Use this c# condition to don't count target:

ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 10 && !u.IsMyTarget && u.IsAttackable) <= 3

replace 10 by the range, and 3 by number of unit

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