Artek 3 Posted September 22, 2020 Share Posted September 22, 2020 When i Set it to 1, it executes even when there is NO additional unit next to my target, when i set it to 2, it exectuse ONLY when there are at least 2 additional units near by, is it bugged? Condition value is Bigger or equal Link to comment Share on other sites More sharing options...
Droidz 2733 Posted September 22, 2020 Share Posted September 22, 2020 Hello, in fightclass this option count target (it doesn't make sense but I won't change it to avoid breaking the existing fightclass) Use this c# condition to don't count target: ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 10 && !u.IsMyTarget && u.IsAttackable) <= 3 replace 10 by the range, and 3 by number of unit Link to comment Share on other sites More sharing options...
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