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hi

anyone can help me have the correct setting for the fight class im making please. my FC doesn't cast Corruption because it already sees another lock's corruption as it's own. I highlighted the possible line that needs to be changed to it will buff Corruption to it's target. Thank you.

 

if (Corruption.IsSpellUsable && Corruption.KnownSpell && Corruption.IsDistanceGood && SpellManager.GlobalCooldownTimeLeft() == 0 && !ObjectManager.Target.Rooted 
            && !ObjectManager.Target.HaveBuff("Corruption") && ObjectManager.Me.HaveBuff("Life Tap"))
        {
            Corruption.Launch();
            return;
        }

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  On 8/19/2021 at 2:41 PM, jiraiyasm said:

hi

anyone can help me have the correct setting for the fight class im making please. my FC doesn't cast Corruption because it already sees another lock's corruption as it's own. I highlighted the possible line that needs to be changed to it will buff Corruption to it's target. Thank you.

 

if (Corruption.IsSpellUsable && Corruption.KnownSpell && Corruption.IsDistanceGood && SpellManager.GlobalCooldownTimeLeft() == 0 && !ObjectManager.Target.Rooted 
            && !ObjectManager.Target.HaveBuff("Corruption") && ObjectManager.Me.HaveBuff("Life Tap"))
        {
            Corruption.Launch();
            return;
        }

Expand  

Add something like this, but you should think about moving all the casting checks into one Function and do the Checks only once.
 

if (Corruption.IsSpellUsable && Corruption.KnownSpell && Corruption.IsDistanceGood && SpellManager.GlobalCooldownTimeLeft() == 0 && !ObjectManager.Target.Rooted && ObjectManager.Me.HaveBuff("Life Tap")) 			
            {
  				if(!DebuffCheckOwner("Corruption")
                   {
                      Corruption.Launch();
                      return;                   
                   }
            }
                   
public static bool DebuffCheckOwner(Spell spell, bool owner = true)
                   {
                     List<Aura> DebuffList = ObjectManager.Target.GetAllBuff();
                     Aura aura = null;
                     if (owner)
                     {
                       aura = DebuffList.FirstOrDefault(s => s.GetSpell.Name == spell.Name && s.Owner == ObjectManager.Me.Guid);
                       if (aura != null)
                       {
                         return true;
                       }
                     }
                     return false;
                   }

 

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Thank you so much for the help. i am still very new to this area.  i tried having my lock to use grand spellstone but it doesn't "Left click" the spellstone to the weapon.

i just based this on the snipets for rogue also. 

private void EnchantWeapon()
    {
        bool hasMainHandEnchant = Lua.LuaDoString<bool>
            (@"local hasMainHandEnchant, _, _, _, _, _, _, _, _ = GetWeaponEnchantInfo()
            if (hasMainHandEnchant) then 
               return '1'
            else
               return '0'
            end");

        if (!hasMainHandEnchant)
        {

            IEnumerable<uint> MP = InstantPoisonDictionary
                .Where(i => i.Key <= ObjectManager.Me.Level && ItemsManager.HasItemById(i.Value))
                .OrderByDescending(i => i.Key)
                .Select(i => i.Value);

            if (MP.Any())
            {
                MHPoison = MP.First();
                ItemsManager.UseItem(MHPoison);
                Thread.Sleep(10);
                Lua.LuaDoString("/click PickupInventoryItem(16)");
                Thread.Sleep(5000);
                return;
            }      
        }
    }
    private static Dictionary<int, uint> InstantPoisonDictionary = new Dictionary<int, uint>
    {       
        { 79, 41196 },
    };    

 

may i ask please how to check if the required item is available in the bag before casting the spell especially needed for casting buffs.

Thank you @Talamin

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  On 8/23/2021 at 7:20 PM, Sye24 said:

@jiraiyasmHello, i went ahead and cleaned up some of your code, this should work. let me know if you need any help.

 

public static void EnchantWeapon()
    {
        try
        {
            if (hasMainHandEnchant || Fight.InFight || ObjectManager.Me.InCombatFlagOnly || ObjectManager.Me.IsDead)
                return;

            IEnumerable<uint> MainHandEnchant = InstantPoisonDictionary
                   .Where(i => i.Key <= ObjectManager.Me.Level && ItemsManager.GetItemCountByIdLUA(i.Value) >= 1)
                   .OrderByDescending(i => i.Key)
                   .Select(i => i.Value);

            if (MainHandEnchant.Any())
            {
                var MHPoison = MainHandEnchant.FirstOrDefault();
                ItemsManager.UseItem(MHPoison);
                Thread.Sleep(10);
                Lua.LuaDoString("PickupInventoryItem(16);");
                Thread.Sleep(5000);
            }
        }
        catch(Exception ex)
        {
            Logging.Write($"{ex}");
        }
    }
    private static Dictionary<int, uint> InstantPoisonDictionary = new Dictionary<int, uint>()
    {
        { 79, 41196 },
    };
    private static Boolean hasMainHandEnchant => Lua.LuaDoString<Int32>("local GetWeaponEnchant = {GetWeaponEnchantInfo()}; return GetWeaponEnchant[1];") == 1;

 

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Yes it indeed worked. Thank you so much!

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hi @Sye24is it possible for my characters to move away from the ground debuff that doesn't show as a debuff on the player? will this snipet below work?

 

wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) =>
        {
            var me = wManager.Wow.ObjectManager.ObjectManager.Me;
            var target = wManager.Wow.ObjectManager.ObjectManager.Target;
            if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name"))
            {
                wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.STRAFELEFT, 1000 * 3); // strage left during 3 secondes
            }
        };
 

the debuff IDs are 69019 and 68863 which both hits the characters but no debuffs appears on them as they explode from the ground. Thank you.

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  • 2 weeks later...
  On 9/9/2021 at 1:28 PM, Sye24 said:

 

Sorry but no, i improved a lot of the code and i am gonna use it in upcoming project.

 

Expand  

im making a fightclass for DK, how do i get it to use Death and Decay skills to be casted? it only use the skill but doesn't actually click on the ground.

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  On 9/10/2021 at 3:28 PM, Sye24 said:

Simple google search with words Wrobot Aoe Death and Decay will find a lot of help for you.

Expand  

tried using these code

SpellManager.CastSpellByIDAndPosition(49936, ObjectManager.Target.Position

ClickOnTerrain.Pulse(ObjectManager.Target.Position);

but i get an error on vstudio. any way to correct these? Thank you.

 

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  On 9/11/2021 at 9:42 PM, Sye24 said:

Are you using 

using wManager.Wow.Helpers;
using wManager.Wow.ObjectManager;

use these references 

Expand  

yes i used those references already but still getting errors.

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  On 9/12/2021 at 1:18 PM, jiraiyasm said:

 

Screenshot 2021-09-13 011818.jpg

Expand  

Bool - Boolean structure type that represents a Boolean value, which can be either true or false.

Void - Is a reference type of data type and used to specify the return type of a method in C#.

If you don't understand the above, start here: https://www.youtube.com/watch?v=GhQdlIFylQ8

I do not know what spell 49936 is as it says it has been removed on Wowhead. Remove the SpellManager..... line from the if condition since it's not a boolean (bool).

instead of DnD.Launch(); use ClickOnTerrain.Spell(43265, ObjectManager.Target.Position, false, false);

if you want to check if the Target is on your DnD, then do something like this in the if condition (bool):  ObjectManager.Target.BuffCastedByAll(DnD.Name).Contains(ObjectManager.Me.Guid)

if you want to cast it on the Target if it isn't on your DnD then add a "!" to it. The "!" is a negation. AKA the opposite (bool):  !ObjectManager.Target.BuffCastedByAll(DnD.Name).Contains(ObjectManager.Me.Guid)

I forget if the debuff is the same as the spell. If it is, the last few lines will work.

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  On 9/12/2021 at 3:46 PM, Zan said:

Bool - Boolean structure type that represents a Boolean value, which can be either true or false.

Void - Is a reference type of data type and used to specify the return type of a method in C#.

If you don't understand the above, start here: https://www.youtube.com/watch?v=GhQdlIFylQ8

I do not know what spell 49936 is as it says it has been removed on Wowhead. Remove the SpellManager..... line from the if condition since it's not a boolean (bool).

instead of DnD.Launch(); use ClickOnTerrain.Spell(43265, ObjectManager.Target.Position, false, false);

if you want to check if the Target is on your DnD, then do something like this in the if condition (bool):  ObjectManager.Target.BuffCastedByAll(DnD.Name).Contains(ObjectManager.Me.Guid)

if you want to cast it on the Target if it isn't on your DnD then add a "!" to it. The "!" is a negation. AKA the opposite (bool):  !ObjectManager.Target.BuffCastedByAll(DnD.Name).Contains(ObjectManager.Me.Guid)

I forget if the debuff is the same as the spell. If it is, the last few lines will work.

Expand  

thanks for the help. i haven't tried it yet as i got busy.

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