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Mesh garrison level 3


Horserman

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My log :

11:48:37 - Launch Fief.
11:48:37 - Fief Position Start 1934,107 ; 345,3732 ; 91,6573 ; "None" ;
[N] 11:49:02 - Path Count: 2
[N] 11:49:09 - Path Count: 14
11:49:10 - Mounting gound mount Mécanotrotteur jaune rapide
[N] 11:49:24 - Think we are stuck
[N] 11:49:24 - Trying something funny, hang on
[N] 11:49:25 - Think we are stuck
[N] 11:49:25 - Trying something funny, hang on
11:49:26 - Dismount
[N] 11:49:27 - Report navmesh poly to avoid it
[D] 11:49:27 - [stuck] Current pos: 1838,563 ; 197,3592 ; 72,75826 ; "None" - Target pos: 1827,746 ; 179,0878 ; 72,38959 ; "None" Continent: SMVAllianceGarrisonLevel2 Tile: 31.62995_28.55269
[D] 11:49:27 - UnStuck() started.
[D] 11:49:30 - UnStuck done - StuckCount updated, new value: 5.
[N] 11:49:30 - Waypoint timed out
[N] 11:49:30 - Report navmesh poly to avoid it
[N] 11:49:30 - Path Count: 8
[N] 11:49:32 - Think we are stuck
[N] 11:49:32 - Trying something funny, hang on
[N] 11:49:33 - Think we are stuck
[N] 11:49:33 - Trying something funny, hang on
[N] 11:49:34 - Report navmesh poly to avoid it
[D] 11:49:34 - [stuck] Current pos: 1838,132 ; 193,246 ; 72,46663 ; "None" - Target pos: 1827,651 ; 179,2098 ; 72,47443 ; "None" Continent: SMVAllianceGarrisonLevel2 Tile: 31.63766_28.5535
[D] 11:49:34 - UnStuck() started.
[D] 11:49:35 - UnStuck done - StuckCount updated, new value: 6.
[N] 11:49:35 - Waypoint timed out
[N] 11:49:35 - Report navmesh poly to avoid it
[N] 11:49:35 - Path Count: 8
11:49:52 - Stop Fief.
11:49:52 - Fief stoped.
 
My code to test the pathfinder (I'm on a level 3 garisson with mine and garden level 3 too):
var herbShipment = new Vector3(1859.568, 140.8548, 78.29084);
var pathToUnit = new List<Vector3> {  };
pathToUnit.Clear();
pathToUnit = PathFinder.FindPath(herbShipment);
MovementManager.Go(pathToUnit);
 
I precise that it's my first c# coding so all advices is welcome ;-)
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the problem that I have/had with my garrison grinder profile was, that the mine is under the garrison, so that the char try to reach the ore inside the garrison. To solve this I start my profile in the mine. In this case the Ores are mined first and doesnt make problems upsite in the garrison.

 

Is maybe this your Problem ?

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Hello Bugreporter,

 

Actually, I make only a path between the town hall and the garden. As inside the town hall, I will use method MovementManager.MoveTo to farm mine and garden.

 

@+

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  • 2 weeks later...

Hello,

 

(before starting to create a profile for the garrison reading this topic: )

 

In new WRobot update I have added quest type "Follow Path", I have create sample profile (for garrison level 3 cave level 1): GarrisonTest2.xml (it is a quest profile, edit this to understand how it works)

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  • 2 weeks later...

Hello,

 

I just tried the profile DroidZ posted above as a quester profile,

my character just kept running into walls and didn't mine anything,,

 

if anyone have any update plz post it here so we all can use it 

 

thanks in advance 

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Hello,

 

I just tried the profile DroidZ posted above as a quester profile,

my character just kept running into walls and didn't mine anything,,

 

if anyone have any update plz post it here so we all can use it 

 

thanks in advance 

 

 

Hello,
 
I cannot make profile for your garrison, because your garrison is custom (the profile change with your cave level, garrison level, herbs location and level, horde or alliance...).
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Hello,
 
I cannot make profile for your garrison, because your garrison is custom (the profile change with your cave level, garrison level, herbs location and level, horde or alliance...).

 

 

<script type="text/javascript" src="/pagespeed_static/js_defer.pbrP1whUgE.js"></script>

 

 

 

whats the easiest way to create a profile ? can you help me with that please ? 

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