knights 8 Posted June 2, 2016 Share Posted June 2, 2016 Path finding in dungeons are quite erratic, anyway to have a code to disable them? Something like the below? <QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.CurrentSetting.UsePath = false;" /> Thank you Regards Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/ Share on other sites More sharing options...
BetterSister 367 Posted June 3, 2016 Share Posted June 3, 2016 Right now there isn't a way to do this Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14455 Share on other sites More sharing options...
Droidz 2738 Posted June 4, 2016 Share Posted June 4, 2016 Hello, wManager.wManagerSetting.CurrentSetting.UsePathsFinder = false; wManager.wManagerSetting.CurrentSetting.BlackListIfNotCompletePath = false; BetterSister 1 Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14475 Share on other sites More sharing options...
knights 8 Posted June 6, 2016 Author Share Posted June 6, 2016 Thank you Droidz.. Have another question, what does "[MovementManager] Report navmesh poly to avoid it" means? I have a followpath profile but sometimes it does this and tries to find its own way which results in undesirable outcome. Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14515 Share on other sites More sharing options...
BetterSister 367 Posted June 6, 2016 Share Posted June 6, 2016 when it gets stuck it'll try to find a new route. If it's trying to find a new route even when pathfinding is disabled then there is a bug Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14518 Share on other sites More sharing options...
knights 8 Posted June 6, 2016 Author Share Posted June 6, 2016 Thank you. Will update if it is still having the issue.. Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14519 Share on other sites More sharing options...
knights 8 Posted June 7, 2016 Author Share Posted June 7, 2016 20 hours ago, knights said: Thank you. Will update if it is still having the issue.. [D] 18:56:48 - [Quester] RunCode[18]: wManager.wManagerSetting.CurrentSetting.UsePathsFinder = false;[D] 18:56:48 - [Quester] RunCode[19]: wManager.wManagerSetting.CurrentSetting.BlackListIfNotCompletePath = false;[D] 18:56:49 - [Quester] New step (20): ReturnToStart>Pulse[N] 18:56:51 - [MovementManager] Think we are stuck[N] 18:56:51 - [MovementManager] Trying something funny, hang on[N] 18:56:52 - [MovementManager] Think we are stuck[N] 18:56:52 - [MovementManager] Trying something funny, hang on[N] 18:56:54 - [MovementManager] Report navmesh poly to avoid it Hmm. it happen again... I should submit a bug report? Link to comment https://wrobot.eu/forums/topic/3130-disable-pathfinding/#findComment-14542 Share on other sites More sharing options...
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