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Hello,

i started looking at the classes/method list with a decompiler like DroidZ recomend in this post,

 

To find if there was a way to go on a specific position and interact with npc without using the pathfinder and, i haven't find anything (maybe i'm just blind).

Does something like,

MovementManager.GoAndInteractWithNpc(Path, 33759, 2, true);

exist ? It could be useful for taking quest when the pathfinder dosen't work correctly or just to follow a path and interact with npc in a scenario (or something like that).

If nothing like that has been created, do you know a way to interact with an npc without moving ? Something like:

wManager.wow.task.NPC.InteractWithNpc(33759, 3, false);

(with gossip options or not ~)

I realise now that it's a bit hard to explain in english, tell me if anything is not understandable

you can't go to somewhere and interact with the npc without pathfinder :/

with this you can move without pathfinder:

MovementManager.MoveTo(new Vector3(123, 321, 1));

or

wManager.Wow.Helpers.TraceLine.TraceLineGo(new Vector3(123, 321, 1));

Right now i can't even find how to interact with NPC outside of pathfinder... Back to sleep

Hello, Not tested, but like this:

        int entryIdNpc = 123456;
        var path = new List<Vector3>(); // your path
        MovementManager.Go(path);
        while (MovementManager.InMovement &&
               Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
               !Conditions.IsAttackedAndCannotIgnore)
        {
            // Wait follow path
            Thread.Sleep(100);
        }
        MovementManager.StopMove();
        if (path[path.Count - 1].DistanceTo(ObjectManager.Me.Position) < 10)
        {
            // easy way:
            GoToTask.ToPositionAndIntecractWithNpc(path[path.Count - 1], entryIdNpc); 

            // no easy:
            /*var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(entryIdNpc));
            if (u.IsValid)
            {
                // can need to go to but I'll not implement it
                Interact.InteractGameObject(u.GetBaseAddress);
            }*/
        }

 

So, i took a break and i'm back !

On 01/09/2016 at 4:50 PM, Droidz said:

Hello, Not tested, but like this:


        int entryIdNpc = 123456;
        var path = new List<Vector3>(); // your path
        MovementManager.Go(path);
        while (MovementManager.InMovement &&
               Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
               !Conditions.IsAttackedAndCannotIgnore)
        {
            // Wait follow path
            Thread.Sleep(100);
        }
        MovementManager.StopMove();
        if (path[path.Count - 1].DistanceTo(ObjectManager.Me.Position) < 10)
        {
            // easy way:
            GoToTask.ToPositionAndIntecractWithNpc(path[path.Count - 1], entryIdNpc); 

            // no easy:
            /*var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(entryIdNpc));
            if (u.IsValid)
            {
                // can need to go to but I'll not implement it
                Interact.InteractGameObject(u.GetBaseAddress);
            }*/
        }

 

Well, it's not what i was expected but since it work i have to tell that you are a genius !

For futur user, i just add the 

wManager.Wow.Bot.Tasks.

Here is the one i used:

int entryIdNpc = 33759;
        var path = new List<Vector3>() {
new Vector3(8451.504f, 1074.231f, 554.4833f, "None"),
new Vector3(8449.256f, 1067.841f, 554.4672f, "None"),
new Vector3(8447.452f, 1061.072f, 554.3987f, "None"),
}; //path
        MovementManager.Go(path);
        while (MovementManager.InMovement &&
               Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
               !Conditions.IsAttackedAndCannotIgnore)
        {
            // Wait follow path
            Thread.Sleep(100);
        }
        MovementManager.StopMove();
        if (path[path.Count - 1].DistanceTo(ObjectManager.Me.Position) < 10)
        {
            // easy way:
            wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(path[path.Count - 1], entryIdNpc); 

        }

 

If somebody is interested, here is a quick quest file that show differences between the pathfinder method and the droidz one. 

I realy suggest you to take a look at it because the way the bot react is realy interesting 

(Btw: the bot will go to the silver turnament on this NPC so, don't be too far

Pathfinder vs DroidZ.xml

Let the quester do all until the end message open up

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