eeny 521 Posted September 7, 2016 Share Posted September 7, 2016 Anyone got code to use items or spells that are not defined in a fight class that give an AOE cursor? How would one go about using that code in multiple places? cheers Eeny Link to comment Share on other sites More sharing options...
iMod 99 Posted September 7, 2016 Share Posted September 7, 2016 i'm not sure if i understood the question right but if you want to use such items or spells here is an example in c# ClickOnTerrain.Spell(SpellID, this.Me.TargetObject.Position); ClickOnTerrain.Item(ItemID, this.Me.TargetObject.Position); I think it is not possible to auto detec if the item needs a cursor or not but i never took a look at such scenario. eeny 1 Link to comment Share on other sites More sharing options...
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