October 20, 20169 yr Hey, Anyone else find that wrotation stops attacking when trying to attack the heart of Ill'grynoth (inside once eye dies) in Emerald Nightmare ? It work perfectly on all other legion content bar this .... Is there something I need to manually add ? Thanks in advance
October 20, 20169 yr Hello, In game, when you have selected http://fr.wowhead.com/npc=105393/il-gynoth, can you go to tab "Tools" > "Development Tools" > bouton "Memory informations" and send me result by private message.
October 29, 20169 yr Maybe it doesn't work if you have "Launch rotation when combat starts" enabled. Can try "Attack all selected targets". Both are under Product Settings.
November 2, 20169 yr Any news on this one? I had the same problem in Halls of Lightning. Before the last boss you have to talk to some friendly NPC's that become "attackable" afterwards... Bot didn't attack them.
November 17, 20169 yr Author Ok i worked this out For some reason the bot vs real life. You literally have to stand inside the heart for bot to use rotation. Yet i can manually hit from much further away. Why this is I have no idea. But that's how it works. P.S don't stand at the back of the heart it will punt you all the time.
December 6, 20169 yr Hello, sorry for the delay. I have check your PM, all seem good, what fightclass do you use? Do you get this problem with others big mobs (big size)? When you go inside the mob WRobot works correctly (very near )?
December 7, 20169 yr I had the same problems with some bosses(don't remember sorry) in WOTLK with WRotation. You need to run around / inside it until the bot starts its rotation. Even with all checks disabled. I was using my own light rotation bot.Bot.cs
December 8, 20169 yr 19 hours ago, iMod said: I had the same problems with some bosses(don't remember sorry) in WOTLK with WRotation. You need to run around / inside it until the bot starts its rotation. Even with all checks disabled. I was using my own light rotation bot.Bot.cs http://wrobot.eu/bugtracker/sizerange-calculation-is-broken-r497/?do=findComment&comment=3329 How do you check if you are at good distance?
December 8, 20169 yr with new Spell("bla").IsDistanceGood This is my complete spell validation // Validate spell if (!ObjectManager.Me.IsStunned && !ObjectManager.Me.IsDead && !ObjectManager.Me.IsCast && !target.IsDead && spell.KnownSpell && spell.IsSpellUsable && spell.IsDistanceGood && !hasDebuff) { if (target.Guid == ObjectManager.Me.Guid) { // Cast on self Lua.LuaDoString($"CastSpellByID({spell.Id}, \"player\")"); } else { // Cast on target Lua.LuaDoString($"CastSpellByID({spell.Id}, \"target\")"); } // Log Logging.WriteDebug($"Cast: {spell.NameInGame}"); I also have the problem that the bot seems to have some other problems, too LOG: [D] 23:08:07 - [SpellManager] Cannot found spell: public static SpellInfo SpellInfoCreateCache()
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