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Wrotation - wont atack heart on EN Il'gynoth

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Hey,

Anyone else find that wrotation stops attacking when trying to attack the heart of Ill'grynoth (inside once eye dies) in Emerald Nightmare ? It work perfectly on all other legion content bar this ....

Is there something I need to manually add ?

Thanks in advance

Maybe it doesn't work if you have "Launch rotation when combat starts" enabled.

Can try "Attack all selected targets".

Both are under Product Settings.

Any news on this one? I had the same problem in Halls of Lightning.
Before the last boss you have to talk to some friendly NPC's that become "attackable" afterwards... Bot didn't attack them.

  • 2 weeks later...
  • Author

Ok i worked this out

For some reason the bot vs real life. You literally have to stand inside the heart for bot to use rotation. Yet i can manually hit from much further away. Why this is I have no idea. But that's how it works. P.S don't stand at the back of the heart it will punt you all the time.

  • 3 weeks later...

I had the same problems with some bosses(don't remember sorry) in WOTLK with WRotation. You need to run around / inside it until the bot starts its rotation. Even with all checks disabled.

I was using my own light rotation bot.
Bot.cs

19 hours ago, iMod said:

I had the same problems with some bosses(don't remember sorry) in WOTLK with WRotation. You need to run around / inside it until the bot starts its rotation. Even with all checks disabled.

I was using my own light rotation bot.
Bot.cs

with 

new Spell("bla").IsDistanceGood

This is my complete spell validation

// Validate spell
if (!ObjectManager.Me.IsStunned && !ObjectManager.Me.IsDead && !ObjectManager.Me.IsCast && !target.IsDead && spell.KnownSpell && spell.IsSpellUsable && spell.IsDistanceGood && !hasDebuff)
{
    if (target.Guid == ObjectManager.Me.Guid)
    {
        // Cast on self
        Lua.LuaDoString($"CastSpellByID({spell.Id}, \"player\")");
    }
    else
    {
        // Cast on target
        Lua.LuaDoString($"CastSpellByID({spell.Id}, \"target\")");
    }

    // Log
    Logging.WriteDebug($"Cast: {spell.NameInGame}");

 

I also have the problem that the bot seems to have some other problems, too
LOG:

[D] 23:08:07 - [SpellManager] Cannot found spell: public static SpellInfo SpellInfoCreateCache()

 

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