February 1, 20179 yr The bot keeps ignoring nodes. See here what happens with the Gatherer: All settings are correct in advanced options. I have played around with huge detection and it totally gets messed up, I have detection now down to 10-30 for the more precise paths I have made. It works okay on ~60% of all nodes, but that is not enough! How do we fix this? Edit: Here is another example Bot ignores the path I have made to get to the exact location smoothly. Instead, it takes the mesh given by the developer (?) and gets stuck very short after. I tested this without node being there, bot runs up easily, but when the node is there, he goes crazy and never reaches the node and gives up
February 2, 20179 yr Author 22 minutes ago, Droidz said: Hello, WRobot write in log why he skip nodes Dear droidz, why is this happening: The node you see right in the beginning on the right side and it gets skipped. The options are set to = 0 on max units near target and players, for example. Still this keeps happening
February 2, 20179 yr 30 minutes ago, testingz said: The options are set to = 0 on max units near target and players, for example. Still this keeps happening You have to raise the max units near target value and don't set it to 0.
February 2, 20179 yr Author 12 minutes ago, Runaro said: You have to raise the max units near target value and don't set it to 0. May I ask why? I'd like to understand. My understanding is/was that with 0 it does not matter Glad I've mentioned that
February 2, 20179 yr 2 minutes ago, testingz said: May I ask why? I'd like to understand. My understanding is/was that with 0 it does not matter 0 means, if there's a unit or player around, the bot will simply not gather the node. 1 = max one unit near the node 2 = max two units near the node etc.
February 2, 20179 yr Author 13 minutes ago, Runaro said: 0 means, if there's a mob or player around, the bot will simply not gather the node. .......................... Edit. yes, the rest is clear^^ so I set to 1000+
February 2, 20179 yr Author 25 minutes ago, Runaro said: 0 means, if there's a unit or player around, the bot will simply not gather the node. 1 = max one unit near the node 2 = max two units near the node etc. do you have a solution on what is seen in the gif above, the getting stuck and how the automated path could get replaced by the one I have drawn? can I exchange data somewhere?
February 2, 20179 yr Just now, testingz said: do you have a solution on what is seen in the gif above, the getting stuck and how the automated path could get replaced by the one I have drawn? can I exchange data somewhere? The bot can't generate a correct path to those nodes, so just blacklist them and he'll avoid the position.
February 2, 20179 yr Author 1 minute ago, Runaro said: The bot can't generate a correct path to those nodes, so just blacklist them and he'll avoid the position. the generation is automated and not exclusive for each node? oh no... circumvention circumvention, everywhere with this bot, to get it somehow to work well
February 2, 20179 yr 8 hours ago, testingz said: the generation is automated and not exclusive for each node? oh no... circumvention circumvention, everywhere with this bot, to get it somehow to work well do you use your own profile or is this a public one?
February 3, 20179 yr Author 4 hours ago, wlhr said: do you use your own profile or is this a public one? everything my own
February 3, 20179 yr Can you share your log file please ( http://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
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