Mykoplazma 24 Posted February 27, 2017 Share Posted February 27, 2017 Hello I can read the player rotation property using for example ObjectManager.Me.Rotation is there a possibility to set value of rotation? Link to comment https://wrobot.eu/forums/topic/5241-set-player-rotation/ Share on other sites More sharing options...
reapler 154 Posted March 1, 2017 Share Posted March 1, 2017 Yes you can by memory writing(i haven'nt found another way for it) here is a method: public void SetRotation(float rotation) { uint rot = Memory.WowMemory.Memory.ReadUInt32(ObjectManager.Me.GetBaseAddress + 280U); Memory.WowMemory.Memory.WriteFloat(rot + 28U, rotation); } But the rotation needs to be updated with another small movement like a jump or short strafe to actually change the rotation to the server :) Link to comment https://wrobot.eu/forums/topic/5241-set-player-rotation/#findComment-24226 Share on other sites More sharing options...
Mykoplazma 24 Posted March 1, 2017 Author Share Posted March 1, 2017 Oh well thanks that possiblity to write directly to memory is very tempting idk that was possible nice :) Link to comment https://wrobot.eu/forums/topic/5241-set-player-rotation/#findComment-24227 Share on other sites More sharing options...
iMod 99 Posted March 1, 2017 Share Posted March 1, 2017 How about MovementManager.Face ? Link to comment https://wrobot.eu/forums/topic/5241-set-player-rotation/#findComment-24229 Share on other sites More sharing options...
camelot10 155 Posted March 2, 2017 Share Posted March 2, 2017 ObjectManager.Me.Rotation is get; set; you free to set it example Link to comment https://wrobot.eu/forums/topic/5241-set-player-rotation/#findComment-24269 Share on other sites More sharing options...
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