February 27, 20179 yr Hello I can read the player rotation property using for example ObjectManager.Me.Rotation is there a possibility to set value of rotation?
March 1, 20179 yr Yes you can by memory writing(i haven'nt found another way for it) here is a method: public void SetRotation(float rotation) { uint rot = Memory.WowMemory.Memory.ReadUInt32(ObjectManager.Me.GetBaseAddress + 280U); Memory.WowMemory.Memory.WriteFloat(rot + 28U, rotation); } But the rotation needs to be updated with another small movement like a jump or short strafe to actually change the rotation to the server :)
March 1, 20179 yr Author Oh well thanks that possiblity to write directly to memory is very tempting idk that was possible nice :)
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