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Yes you can by memory writing(i haven'nt found another way for it)

here is a method:

    public void SetRotation(float rotation)
    {
        uint rot = Memory.WowMemory.Memory.ReadUInt32(ObjectManager.Me.GetBaseAddress + 280U);
        Memory.WowMemory.Memory.WriteFloat(rot + 28U, rotation);
    }

But the rotation needs to be updated with another small movement like a jump or short strafe to actually change the rotation to the server :)

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https://wrobot.eu/forums/topic/5241-set-player-rotation/#findComment-24226
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