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hm i think the database is working as intend maybe it's just the product itself with a missing condition.

For a workaround you could register the movement events and replace the current moveto/onmovement with your desired npc but it's abit too much work.

I think you can also resolve the problem with a plugin which lookup the npc database & temporary blacklist the npc by its faction on Initialize():

        foreach (var obj in NpcDB.ListNpc)
        {
            if ((int) obj.Faction != ObjectManager.Me.Faction && obj.Faction != Npc.FactionType.Neutral)
            {
                wManagerSetting.AddBlackListNpcEntry(obj.Entry, true);
            }
        }

 

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