Photogenic 24 Posted July 2, 2017 Share Posted July 2, 2017 Hello, I am trying to use this macro on my hunter /petattack /cast Hunter's Mark(Rank 2) /cast Berserking(Racial) /cast Rapid Fire But I want it to press that macro per pull or per mob. Is there a way I can do that? Link to comment Share on other sites More sharing options...
Droidz 2674 Posted July 2, 2017 Share Posted July 2, 2017 Hello, add this in your fightclass like: RunMacroText("/petattack"); RunMacroText("/cast Hunter's Mark(Rank 2)"); RunMacroText("/cast Berserking(Racial)"); RunMacroText("/cast Rapid Fire"); with spell settings "Not spell is lua script" > True and "Once per target" > True (and add distance condition) But, you can also add all spells normally in your fightclass Photogenic and Ezrahell 1 1 Link to comment Share on other sites More sharing options...
Darkknight799 0 Posted November 27, 2017 Share Posted November 27, 2017 So should my file look like this?? RunMacroText("/petattack"); RunMacroText("/cast Hunter's Mark(Rank 2)"); RunMacroText("/cast Berserking(Racial)"); RunMacroText("/cast Rapid Fire"); <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Hunter</FightClassName> <Range>37</Range> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions /> <SpellName>pet</SpellName> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>serpent sting</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>serpent sting</SpellName> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Focus</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>30</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>kill command</SpellName> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>arcane shot</SpellName> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>50</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>mend pet</SpellName> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>SmallerOrEqual</Type> <Radius>8</Radius> </Param> </FightClassCondition> </FightClassConditions> <SpellName>multi shot</SpellName> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>feign death</SpellName> <Priority>1</Priority> </FightClassSpell> </FightClassSpells> </FightClass> Link to comment Share on other sites More sharing options...
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