July 2, 20178 yr Hello, I am trying to use this macro on my hunter /petattack /cast Hunter's Mark(Rank 2) /cast Berserking(Racial) /cast Rapid Fire But I want it to press that macro per pull or per mob. Is there a way I can do that?
July 2, 20178 yr Hello, add this in your fightclass like: RunMacroText("/petattack"); RunMacroText("/cast Hunter's Mark(Rank 2)"); RunMacroText("/cast Berserking(Racial)"); RunMacroText("/cast Rapid Fire"); with spell settings "Not spell is lua script" > True and "Once per target" > True (and add distance condition) But, you can also add all spells normally in your fightclass
November 27, 20178 yr So should my file look like this?? RunMacroText("/petattack"); RunMacroText("/cast Hunter's Mark(Rank 2)"); RunMacroText("/cast Berserking(Racial)"); RunMacroText("/cast Rapid Fire"); <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Hunter</FightClassName> <Range>37</Range> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions /> <SpellName>pet</SpellName> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>serpent sting</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>serpent sting</SpellName> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Focus</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>30</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>kill command</SpellName> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>arcane shot</SpellName> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>50</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>mend pet</SpellName> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>SmallerOrEqual</Type> <Radius>8</Radius> </Param> </FightClassCondition> </FightClassConditions> <SpellName>multi shot</SpellName> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>feign death</SpellName> <Priority>1</Priority> </FightClassSpell> </FightClassSpells> </FightClass>
Create an account or sign in to comment