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Hunter steady shot - kills auto shoot


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Hey yall!
I'm quite new to WRobot and i'm making my first hunter fight class.
So i've got everything working, but my steady shot clips my auto shoot, at least after an arcane shot.
Is there any way to make it so it only casts steady shot, if there is more then 1.5 seconds left untill next auto shoot?
I tried Casting Time Left, but the problem is that auto shoot is not really a spell, I know it can be counted by addons, so i guess osme lua code could do the trick? :)

Cheers!

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8 hours ago, Ordush said:

Hey yall!
I'm quite new to WRobot and i'm making my first hunter fight class.
So i've got everything working, but my steady shot clips my auto shoot, at least after an arcane shot.
Is there any way to make it so it only casts steady shot, if there is more then 1.5 seconds left untill next auto shoot?
I tried Casting Time Left, but the problem is that auto shoot is not really a spell, I know it can be counted by addons, so i guess osme lua code could do the trick? :)

Cheers!


 

Quote

/script UIErrorsFrame:Hide()"
/castsequence reset=2.15 Steady Shot, Auto Shot
/castrandom [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Use this macro so that it auto shot right after Steady shot

Keep in mind that the number "2.15" depends on your attack speed. for example if your attack speed ingame is 1.15 add +1 so it becomes 1.16. Got it?

 

My ingame attack speed is 2.14. Therefore, I put it 2.15 in my macro.

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10 hours ago, lonellywolf said:


 

Use this macro so that it auto shot right after Steady shot

Keep in mind that the number "2.15" depends on your attack speed. for example if your attack speed ingame is 1.15 add +1 so it becomes 1.16. Got it?

 

My ingame attack speed is 2.14. Therefore, I put it 2.15 in my macro.

Thank you for the macro.
I have already been using this for ages, the thing about this macro is that it actually does clip now and then. If i don't use the macro, but manually use steady shot i do not clip. And it's not because of the attack speed. It's simply due to responsiveness. This is why i began using WRobot, to get above this.
Hope anybody has another solution.

Again! Cheers!

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