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Takes too long to detect character is stuck

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When the bot tries to move to a herb/ore node and it flies against a tree or hill or something, it takes too long to detect he is stuck. It takes about 10 seconds before the log sais: 
[N] 18:58:02 - [MovementManager] Think we are stuck
[N] 18:58:02 - [MovementManager] Trying something funny, hang on

Most of the times, it will also 'give up' the node and just move on.


Is it possible to adjust the time it takes before the bot tries an un-stuck movement?

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