nudl 74 Posted July 31, 2017 Share Posted July 31, 2017 Hey guys, I am searching for a Profession Level Condition. Like if Tailoring skill is =>100, then the quest is complete. I searched for the *ObjectManager* but couldn't find what I am looking for. (I already thought about KnowsSpell, but that's too vague, as I need the exact level of skill.) Could anybody help me out with this please? Thank you. :) Link to comment Share on other sites More sharing options...
Matenia 627 Posted July 31, 2017 Share Posted July 31, 2017 This plugin reads profession level through Lua. You can check out the source code. Here is the relevant C# code: private void SetMiningSkill() { CurrentMining = Lua.LuaDoString<int>(@" miningSkill = 1; for i = 1, GetNumSkillLines() do local skillName, isHeader, isExpanded, skillRank, numTempPoints, skillModifier = GetSkillLineInfo(i) if isHeader and not isExpanded then ExpandSkillHeader(i); end end for i = 1, GetNumSkillLines() do local skillName, isHeader, isExpanded, skillRank, numTempPoints, skillModifier = GetSkillLineInfo(i) if not isHeader and skillName == ""Mining"" then miningSkill = skillRank end end ", "miningSkill"); } nudl and reapler 1 1 Link to comment Share on other sites More sharing options...
nudl 74 Posted July 31, 2017 Author Share Posted July 31, 2017 12 minutes ago, Matenia said: ...This plugin reads profession level through Lua. You can check out the source code. Here is the relevant C# code.. That's a bit more complicated than I thought it would be. Nontheless I'll use what's possible. Thank you for your fast answer, I'll definitely try to use this for me. I sure hope there will be an easier solution in the future. Have a nice day. Link to comment Share on other sites More sharing options...
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