Findeh 34 Posted September 6, 2017 Share Posted September 6, 2017 It seems not working. It should return ms but so if i check: if (ObjectManager.Me.BuffTimeLeft("Thorns") <= 10000) { Thorns.Lounch(); } it always true and it rebuff thorns nonstop. Same for: ObjectManager.Me.BuffTimeLeft(new List<uint> { 9910 }) <= 1000 and same for: ObjectManager.Me.BuffTimeLeft(new List<uint> { 9910 }) <= 1 Link to comment Share on other sites More sharing options...
Djipse 0 Posted September 6, 2017 Share Posted September 6, 2017 this code also always return true <QuestsSorted Action="While" NameClass="ObjectManager.GetObjectWoWUnit().Where(u => u.IsDead && u.IsLootable && u.GetDistance2D <= 40) != null" /> Link to comment Share on other sites More sharing options...
Droidz 2674 Posted September 7, 2017 Share Posted September 7, 2017 Hello, can you share result of "Player/Target Buff/Debuff" (you can found this button in "dev... tools" (tab "tools")) (when you have this buff) Link to comment Share on other sites More sharing options...
Findeh 34 Posted September 7, 2017 Author Share Posted September 7, 2017 Sure.http://prntscr.com/gi7737 Seems like It always returns "TimeLeft" == 0, for all buffs. Have not noticed this at first time Link to comment Share on other sites More sharing options...
Droidz 2674 Posted September 8, 2017 Share Posted September 8, 2017 Link to comment Share on other sites More sharing options...
Findeh 34 Posted September 8, 2017 Author Share Posted September 8, 2017 Ah, i see, sorry for disturbance then. Link to comment Share on other sites More sharing options...
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