September 6, 20178 yr It seems not working. It should return ms but so if i check: if (ObjectManager.Me.BuffTimeLeft("Thorns") <= 10000) { Thorns.Lounch(); } it always true and it rebuff thorns nonstop. Same for: ObjectManager.Me.BuffTimeLeft(new List<uint> { 9910 }) <= 1000 and same for: ObjectManager.Me.BuffTimeLeft(new List<uint> { 9910 }) <= 1
September 6, 20178 yr this code also always return true <QuestsSorted Action="While" NameClass="ObjectManager.GetObjectWoWUnit().Where(u => u.IsDead && u.IsLootable && u.GetDistance2D <= 40) != null" />
September 7, 20178 yr Hello, can you share result of "Player/Target Buff/Debuff" (you can found this button in "dev... tools" (tab "tools")) (when you have this buff)
September 7, 20178 yr Author Sure.http://prntscr.com/gi7737 Seems like It always returns "TimeLeft" == 0, for all buffs. Have not noticed this at first time
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