October 1, 20178 yr Wrobot is good, but its still bot, there is no humanlike behavior, like strafe left/right, random movement divergence, smooth roration etc. It is important for x1 crowded server. Is it possble implement w-s-a-d movement, not click-to-move?
October 2, 20178 yr 6 hours ago, sowelu said: Wrobot is good, but its still bot, there is no humanlike behavior, like strafe left/right, random movement divergence, smooth roration etc. It is important for x1 crowded server. Is it possble implement w-s-a-d movement, not click-to-move? Lots of asian and eastern players use click to move instead of wasd. :)
October 2, 20178 yr You can add movement in your fightclass. I think it would likely need to be a c# fightclass but there is a movement manager in wRobot. Some people here have incorporated kiting into their fightclasses.
October 2, 20178 yr Author I havent found api for rotation, only MovementManager.Face(); which is unclear for me (the same result with completely different vector3)
October 2, 20178 yr Move.Forward(Move.MoveAction.PressKey, 2000); Move.StrafeLeft(Move.MoveAction.PressKey, 2000); something like that
October 3, 20178 yr Author Ok thanks i will try it but is it possible implement api for swift rotation, 360 per 0.5 secons for example?
October 17, 20178 yr Rather is not the rotation is always cluncky. There is possibility to write the angle directly to the memory of wow but you still need to make some kind of movement to send the new angle to the server ( jump or move a 1 yard etc ) so this is too some what not nice.
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