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  • 4 weeks later...
  On 10/11/2017 at 3:16 PM, Seminko said:

It will probably be something with my code I guess... :(

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Do you know how to solve the switching target to keep DOT way?
Thanks if there is a way to share a complete solution

  On 11/8/2017 at 8:00 AM, sjb211 said:

Do you know how to solve the switching target to keep DOT way?
Thanks if there is a way to share a complete solution

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I never got around to it as i gave my lock to a friend who leveled it further by hand.

But with my current knowledge I would say look into FightEvents.OnFightLoop (or potentialy even FightEvents.OnFightEnd / FightEvents.OnFightStart).

Just grab the number of targets you are willing to fight, put them in a list, and then cycle through that list using for example if (!u.HaveBuff("Corruption")) Then Interact.InteractGameObject(u). It also depends on how your fightclass is setup.

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