Jump to content

Recommended Posts

  • 4 weeks later...
On 2017/10/11 at 11:16 PM, Seminko said:

It will probably be something with my code I guess... :(

Do you know how to solve the switching target to keep DOT way?
Thanks if there is a way to share a complete solution

1 hour ago, sjb211 said:

Do you know how to solve the switching target to keep DOT way?
Thanks if there is a way to share a complete solution

I never got around to it as i gave my lock to a friend who leveled it further by hand.

But with my current knowledge I would say look into FightEvents.OnFightLoop (or potentialy even FightEvents.OnFightEnd / FightEvents.OnFightStart).

Just grab the number of targets you are willing to fight, put them in a list, and then cycle through that list using for example if (!u.HaveBuff("Corruption")) Then Interact.InteractGameObject(u). It also depends on how your fightclass is setup.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...