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Bot won't always detect game objects correctly

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Hello,

 

due to the questing profile I am actually creating, I experienced some trouble according to game objects. Sometimes they won't be displayed correctly as "Nearest game object" and furthermore the bot just ignoring them completly. For the first picture (Stalvan), I got a message in the log stating: "Cant create path to object, blacklisting it for 30 sec.". After waiting a couple of minutes or relog / restart bot, it would loot it as intended. For the third pic (Lost Tools) it wasn't detected at all and there was no log message too. It also happens on much later quests, for example http://db.vanillagaming.org/?object=176751. Like 50% of the objects there aren't detected. Most other quests function just fine. Tested it with different characters and classes.

 

How can I fix this, respectively forcing the bot to interact with it? I would prefer to avoid C# code as a workaround.

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  • Author

It does indeed work, if I clear the blacklist.

For Stalvan:

14:27:45 - [Farming] Farm Marshal Haggard's Chest > -9549,08 ; -1439,21 ; 62,2936 ; "None"

[N] 14:27:45 - [Path-Finding] FindPath from -9552,457 ; -1431,912 ; 62,29459 ; "None" to -9549,08 ; -1439,21 ; 62,2936 ; "None" (Azeroth)

[N] 14:27:54 - [Path-Finding] Path Count: 3 (8,241662y)

[D] 14:27:54 - [Farming] Cannot make path to the target (Marshal Haggard's Chest), ignore it.

[N] 14:27:54 - [Path-Finding] FindPath from -9552,457 ; -1431,912 ; 62,29459 ; "None" to -9549,374 ; -1438,561 ; 62,5279 ; "None" (Azeroth)

[N] 14:27:54 - [Path-Finding] Path Count: 3 (7,842804y)

//Clear Blacklist

14:28:07 - [Farming] Farm Marshal Haggard's Chest > -9549,08 ; -1439,21 ; 62,2936 ; "None"

[N] 14:28:07 - [Path-Finding] FindPath from -9549,276 ; -1438,349 ; 62,39293 ; "None" to -9549,08 ; -1439,21 ; 62,2936 ; "None" (Azeroth)

[N] 14:28:17 - [Path-Finding] Path Count: 2 (0,8888599y)

14:28:19 - [Farming] Farm successful

 


For Lost Tools:

14:34:12 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

[N] 14:34:12 - [Path-Finding] FindPath from -9370,453 ; -2446,402 ; 54,58712 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

[N] 14:34:12 - [Path-Finding] Path Count: 4 (54,55752y)

[N] 14:34:19 - [MovementManager] Think we are stuck

[N] 14:34:19 - [MovementManager] Trying something funny, hang on

14:34:19 - [Farming] Farm failed

[N] 14:34:20 - [Path-Finding] FindPath from -9365,813 ; -2472,835 ; 56,13836 ; "None" to -9365,438 ; -2470,256 ; 18,60094 ; "None" (Azeroth)

[N] 14:34:20 - [Path-Finding] Path Count: 8 (28,22662y)

[D] 14:34:33 - [MovementManager]  You try to use flying/swimming path but you cannot fly/swim here, try to use ground mouvement...

//Clear Blacklist

[D] 14:34:43 - [Blacklist] Added, 2 uniques Npcs, 0 Blackspots and 2 Npcs types (Training dummy ignored = True).

14:34:43 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

[N] 14:34:43 - [Path-Finding] FindPath from -9366,62 ; -2472,239 ; 19,53997 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

[N] 14:34:43 - [Path-Finding] Path Count: 7 (18,05718y)

14:34:44 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

[N] 14:34:44 - [Path-Finding] FindPath from -9368,957 ; -2473,371 ; 19,70201 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

[N] 14:34:44 - [Path-Finding] Path Count: 3 (7,477119y)

14:34:49 - [Farming] Farm successful

 

Any way to automate that (clear blacklist) or prevent the bot from blacklisting these certain objects?

  • 2 weeks later...
  • Author

Have fixed this issue now with a workaround, by recording a path leading to the exact position of the object, so it wont get blacklisted in the first place. Thanks anyway.

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