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How does the bot decide to train new spells?


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I looked into the Trainers state, but it's highly obfuscated.
I know the TrainLevel plugin that just keeps overwriting the wRobot setting, but sometimes it misses out and then you have to wait for 6 levels, so I'm not happy with that.

So I have tried this code, but it doesn't exactly work either. Can you maybe give some more info @Droidz?

public static void Start()
        FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += TrainingEventHandler;

    public static void Stop()
        FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState -= TrainingEventHandler;

    private static void TrainingEventHandler(robotManager.FiniteStateMachine.Engine engine, robotManager.FiniteStateMachine.State state, System.ComponentModel.CancelEventArgs cancelable)
        if (state.GetType() == typeof(Trainers))
            bool hasToTrain = LevelsToTrain.Contains(ObjectManager.Me.Level);
            Logging.WriteDebug("Checking if we have to go to trainer: " + (hasToTrain ? "yes" : "no"));
            if (!hasToTrain)
                cancelable.Cancel = true;


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