January 11, 20188 yr Hi @Droidz can you explain how PathFinder.ReportDangerArea and PathFinder.ReportBigDangerArea are different? From what I understand, ReportNormalArea reports it as safe again, so the pathfinder can once again use the path safely. But how are DangerArea and BigDangerArea different? You always enter a radius anyway. Both DangerAreas are considered when doing corpse runs (maybe unnecessary?). Edited January 11, 20188 yr by Matenia
January 18, 20188 yr Hello, The cost change (http://masagroup.github.io/recastdetour/classdtQueryFilter.html#details) m_filter->setAreaCost((int)PolyArea::POLYAREA_GROUND, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DANGER, 2.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_BIGDANGER, 15.0f);
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