Matenia 625 Posted January 11, 2018 Share Posted January 11, 2018 (edited) Hi @Droidz can you explain how PathFinder.ReportDangerArea and PathFinder.ReportBigDangerArea are different? From what I understand, ReportNormalArea reports it as safe again, so the pathfinder can once again use the path safely. But how are DangerArea and BigDangerArea different? You always enter a radius anyway. Both DangerAreas are considered when doing corpse runs (maybe unnecessary?). Edited January 11, 2018 by Matenia Link to comment Share on other sites More sharing options...
Droidz 2733 Posted January 18, 2018 Share Posted January 18, 2018 Hello, The cost change (http://masagroup.github.io/recastdetour/classdtQueryFilter.html#details) m_filter->setAreaCost((int)PolyArea::POLYAREA_GROUND, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DANGER, 2.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_BIGDANGER, 15.0f); Link to comment Share on other sites More sharing options...
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