January 30, 20188 yr Hi, is it possible to "intercept/override" the "move-to-gather node" state of gatherer? I want to add some basic anti-stuck when flying to a node via a plugin. Like ascending / strafing some yards when distance to the gathe rnode does not change for like 5 seconds. Thanks for any help
January 30, 20188 yr Hello, do you have try with this events wManager.Events.MovementEvents.OnPulseStuckResolver += delegate(CancelEventArgs cancelable) { }; wManager.Events.MovementEvents.OnSeemStuck += delegate { }; You can try to check status if you want run this code only when you farming if (robotManager.Helpful.Logging.Status == "Farming") (you can also read last log)
January 30, 20188 yr Author Hi, thank you, Droidz! the robotManager.Helpful.Logging.Status == "Farming" trick is working quite well ;) I also want to add some JumpOrAscend when gatherer detects the "next/new" gatherig node that is "above" the char. Because currently the movement looks very stuttering when gatherer flies to a node with node.z > me.z (looks like it runs up stairs). How to readout the position of the current node/POI gatherer is focused on ? Thank you in advanced.
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