marrvin 8 Posted January 30, 2018 Share Posted January 30, 2018 Hi, is it possible to "intercept/override" the "move-to-gather node" state of gatherer? I want to add some basic anti-stuck when flying to a node via a plugin. Like ascending / strafing some yards when distance to the gathe rnode does not change for like 5 seconds. Thanks for any help Link to comment Share on other sites More sharing options...
Droidz 2724 Posted January 30, 2018 Share Posted January 30, 2018 Hello, do you have try with this events wManager.Events.MovementEvents.OnPulseStuckResolver += delegate(CancelEventArgs cancelable) { }; wManager.Events.MovementEvents.OnSeemStuck += delegate { }; You can try to check status if you want run this code only when you farming if (robotManager.Helpful.Logging.Status == "Farming") (you can also read last log) Avvi 1 Link to comment Share on other sites More sharing options...
marrvin 8 Posted January 30, 2018 Author Share Posted January 30, 2018 Hi, thank you, Droidz! the robotManager.Helpful.Logging.Status == "Farming" trick is working quite well ;) I also want to add some JumpOrAscend when gatherer detects the "next/new" gatherig node that is "above" the char. Because currently the movement looks very stuttering when gatherer flies to a node with node.z > me.z (looks like it runs up stairs). How to readout the position of the current node/POI gatherer is focused on ? Thank you in advanced. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now