I cannot reach this mob quickly, can you target this mob and run this code (give me result):
var tPos = wManager.Wow.ObjectManager.ObjectManager.Target.Position;
var tCombatReach = wManager.Wow.ObjectManager.ObjectManager.Target.CombatReach;
var pPos = wManager.Wow.ObjectManager.ObjectManager.Me.Position;
robotManager.Helpful.Logging.Write("t = " + wManager.Wow.ObjectManager.ObjectManager.Target);
robotManager.Helpful.Logging.Write("r1 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos));
robotManager.Helpful.Logging.Write("r2 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, 1.5)));
robotManager.Helpful.Logging.Write("r3 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, 2.5)));
robotManager.Helpful.Logging.Write("r4 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0,- 1.5)));
robotManager.Helpful.Logging.Write("r5 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, -2.5)));
robotManager.Helpful.Logging.Write("r6 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach)));
robotManager.Helpful.Logging.Write("r7 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 2)));
robotManager.Helpful.Logging.Write("r8 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 3)));
robotManager.Helpful.Logging.Write("r9 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 4)));
robotManager.Helpful.Logging.Write("r10 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach)));
robotManager.Helpful.Logging.Write("r11 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach - 1)));
robotManager.Helpful.Logging.Write("r12 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach + 1)));