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Everything posted by Droidz
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Grinder - Custom 3.3.5 mobs are invisible to bot
Droidz replied to casko's topic in Grinder assistance
Info seem goods, you are sure that you have the "entry id" 33525 in your profile ? -
Grinder - Custom 3.3.5 mobs are invisible to bot
Droidz replied to casko's topic in Grinder assistance
I think the problem is that you are using a game mod client. You can try disabling your Wow addons. Can you in game select bugged mob, and go to tab "Tools" > click on the button "Development tools" > click on "Target info" and send me result please -
Grinder - Custom 3.3.5 mobs are invisible to bot
Droidz replied to casko's topic in Grinder assistance
Hello, can you share log of bugged sessions (full log file please, you can found it in the folder "Logs") -
Thanks, I try to add support this week
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Hello, Yes, I'll add support. What versions/servers are available ?
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Hello, in advanced general settings tab "Others" increment min/max latency options.
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1.14.0/1.14.1 Private Server Support
Droidz replied to Chris1338's topic in WRobot for Wow Vanilla - Help and support
Hello, I will only add support for this version if Bliz stops supporting version 1.X.X. Which does not seem planned for the moment. -
Bot crashes instantly upon starting
Droidz replied to SilentStep's topic in WRobot for Wow Vanilla - Help and support
Hello, do you use unmodified Wow client ? Try to launch bot with the shortcut "WRobot (DX hook)". Do you have errors in your log (folder "Logs") ? -
Hello, WRobot works only on private servers https://wrobot.eu/supported-wow-versions/
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I can't reproduce the problem. You can ignore this error which must not be important (if you want me to try to remove this false alert, send me your plugin).
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Hi, I improved server side AVOID area. In next bot update AVOID area will also blacklist npc/gameobject
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Hi, you should have error reason : if (file?.Length > 0) { Assembly? a = null; if (file.Length > 3 && file[0] == 0x4D && file[1] == 0x5A && file[2] == 0x90) a = Assembly.Load(file); else // cs file? { var c = RunCode.Compile(RunCode.CodeType.CSharp, Encoding.UTF8.GetString(file)); if (c?.Errors?.Count > 0) Logging.WriteError($"Cannot compile plugin '{pathOrUrl}': {RunCode.ErrorsToString(c)}"); if (c?.CompiledAssembly != null) a = c.CompiledAssembly; ......
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teleport action - just stop bot and not close program?
Droidz replied to toxic_orator's topic in General assistance
Hello, wait next update I added option wManager.wManagerSetting.CurrentSetting.SecurityDoNotCloseGame = true; -
and value of (int) DateTime.Now.Ticks (I'm not sure robotManager.dll is up to date)
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Random code is simple internal static readonly Random Rng = new Random(unchecked((int)DateTime.Now.Ticks)); /// <summary> /// Return Random number. /// </summary> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <returns>System.Int32.</returns> public static int Random(int from, int to) { try { return Rng.Next(from, to + 1); } catch (Exception exception) { Logging.WriteError("Random(int from, int to): " + exception); } return 0; } What is your value of unchecked((int)DateTime.Now.Ticks)
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Hello, You can also try to put lower value at the option "BlacklistUnitDefaultTimeMs" : wManager.wManagerSetting.CurrentSetting.BlacklistUnitDefaultTimeMs = 2 * 60 * 1000; // default = 2 minutes This option isn't in bot interface, you need to edit setting xml file manually, run code on your profile or use plugin like : public class Main : wManager.Plugin.IPlugin { public void Initialize() { wManager.wManagerSetting.CurrentSetting.BlacklistUnitDefaultTimeMs = 2 * 60 * 1000; // default = 2 minutes } public void Dispose() { } public void Settings() { } }
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Can you give me position (and continent) of this place.
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I released update (only for Wotlk)
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POLYAREA_AVOID by default will blacklist on a great height. I added method Pather.ReportArea(Vector3 position, float radius, float height, RD.PolyArea areaType)
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I don't think it will change much. Recast/Detour seems to have its limits with this feature.
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I'll add POLYAREA_AVOID (with value of max float for cost).
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I released new update, I do few changes. I wait your feedback.
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The fact that the zones overlap does not change anything. 1 - If to reach the destination, the character must do 50 yards in normal areas (ground) and 15 yards in bigdanger areas, then the total cost will be 50*10+15*500 = 8000 2 - If to reach the destination, the character must do 850 yards in normal areas (ground) (to cross the bigdanger zones), then the total cost will be 850*10 = 8500 The bot will choose option 1 (less costs). This system is not 100% reliable, especially if you are close (flight distance) to the destination
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In POLYAREA_BIGDANGER cost is 500 yards by yard. If crossing the BigDanger zone has a lower total cost than going around it, the bot will cross the zone. m_filter->setAreaCost((int)PolyArea::POLYAREA_GROUND, 10.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_WATER, 120.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_ROAD, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DOOR, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_GRASS, 20.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_JUMP, 15.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DANGER, 40.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_BIGDANGER, 500.0f); You can try to bypass the area (BigDanger area) with "ROAD" type. By default, "Ground" type is used (with cost of 10)