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iMod

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Everything posted by iMod

  1. Just ask in the forum where you got the crack from. We don't support such stuff here.
  2. iMod

    Bergbau 300-375?

    Farm Profile sind in ca 5 min + Laufzeit gemacht, einfach mal die Tutorials anschauen.
  3. Oh Vanilla, sorry then i'm out ;) I have no clue about Vanilla.
  4. replace isUsable = wManager.Wow.Helpers.SpellManager.SpellUsableLUA(s); with isUsable = Lua.LuaDoString<bool>(string.Format("local isUsable, notEnoughMana = IsUsableItem({0}); return isUsable;", s)); and give it a try
  5. C# is a object oriented programming language and not a script language. Just use the developer tool in the bot and test your c# conditions with it and you will find out what returns false.
  6. Yes thats how csharp works :D can't find some strange stuff. If you are walking in the left room you are not able to see what happens in the right one. Well if you need a return value string s = wManager.Wow.Helpers.ItemsManager.GetItemSpell(5514); bool isUsable = false; if (!string.IsNullOrWhiteSpace(s)) { // Set isUsable = wManager.Wow.Helpers.SpellManager.SpellUsableLUA(s); } if (ObjectManager.Me.ManaPercentage < 10 && ItemsManager.HasItemById(5514) && isUsable) { ItemsManager.UseItem(5514); Logging.WriteDebug("Using Mana Agate"); Thread.Sleep(Usefuls.Latency + 1500); } // Return return isUsable; Maybe because its a spell at the end and handled like this way. I'm not that familar with items so i can't say that much.
  7. isUsable is declared in the "if" so everything outside the "if" can't see the variable string s = wManager.Wow.Helpers.ItemsManager.GetItemSpell(5514); bool isUsable = false; if (!string.IsNullOrWhiteSpace(s)) { // Set isUsable = wManager.Wow.Helpers.SpellManager.SpellUsableLUA(s); } if (ObjectManager.Me.ManaPercentage < 10 && ItemsManager.HasItemById(5514) && isUsable) { ItemsManager.UseItem(5514); Logging.WriteDebug("Using Mana Agate"); Thread.Sleep(Usefuls.Latency + 1500); } Give it a try.
  8. Instant, just click at the website -> top -> My Purchases and you will see your key. Happy botting
  9. Du hast 2 Möglichkeiten 1. Du schaust dir dein Profil noch mal genau an oder vergleichst die Struktur mit funktionierenden. 2. Du postest dein Profile und lässt andere drüber schauen.
  10. If you are really interrested in creating a nice quest editor in WPF i could offer my help with it. I still started one but lost the focus since it was damn boring alone. I also could offer some SQL knowledge to parse the informations out of a DB. To get all positions of creatures or npc's is kinda easy and i wrote a c# adapter for it which also can parse the openwow page. This is all stuff i made for fun or to learn some new stuff. Sample:
  11. Das ist wie als würde ich dich fragen ob du das Wetter bei mir auch toll findest. Ohne Fehlermeldung wird dir da keiner helfen koennen.
  12. iMod

    testversion

    Nur fuer privat server und wenn du die version hast, einfach als key TRAIL eingeben.
  13. if ( wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pos, distance) && o.IsValid) { if (!MovementManager.InMovement) { wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress); } } or if you want to stop the movement since you reached the target // Still moving? if (MovementManager.InMovement) { // Stop MovementManager.StopMove(); }
  14. Could you post the exception error, please? Edit: Line 193 if (Light of Tuure()) return; Line 589 _Light of Tuure.Launch(); Think about it ;) i could give you the answer but i think its better you really take a look at it to learn it :) A hint: "The compilation error is pointing a line wich i didnt even modify to add the spell"
  15. Spell(ID) not Spell("ID") You need to read the type the constructor of the class wants. And spaces are not allowed in variable names _lightOfTuure = new Spell("Light of T'uure"); OR _lightOfTuure = new Spell(208065); Btw please don't mix the variable style ;) if you start with _justStartWithASmallLetter;
  16. WRotation = About the WRotation product Fight Classes = For general rotation discussions
  17. public List<WoWGameObject> WoWGameObjects(int mobID) { return ObjectManager.GetObjectWoWGameObject().Where(i => i != null && i.Entry == mobID //&& i.GetDistance <= RealmHopSettings.CurrentSetting.DistanceBeforeHopping ).OrderBy(i => ObjectManager.Me.Position.DistanceTo(i.Position)).ToList(); } public List<WoWUnit> GetNearestUnits(int mobID) { return ObjectManager.GetObjectWoWUnit().Where(i => i != null && !i.IsDead && i.Entry == mobID && i.GetDistance <= RealmHopSettings.CurrentSetting.DistanceBeforeHopping ).OrderBy(i => ObjectManager.Me.Position.DistanceTo(i.Position)).ToList(); } May for your understanding: .Where({condition for every single object}) In this sample "i" represents a single object from the list, thats why you have access to its properties like Name or the Entry(ID) The result will be a list of all items that are equals your condition.
  18. Allright it is working now had some issues in my spell logic. Oh and btw I don't need to add the base. I noticed one issue... sometimes the game switches the target to the mouseover mob. Update: Yey it seems that if the target you have is not attaking you it will target the "mouseover" mob. First post updated.
  19. Thats not rude ;) i'm kinda new to that stuff so i'm glad if i get some infos. I'll try that out later.
  20. Sounds good i think i have to test the other pointer that @reapler posted. Hopefully its the solution.
  21. Disables my right click and i can't turn my camera anymore for some reasons o.O kinda strange
  22. Never tried it with wrobot but i will give it a try later. Take a look at "Marshal.GetDelegateForFunctionPointer" [5.4.8 18414] CastSpell = 0x4F9983 Update: Some problems with rebase the pointer.
  23. Hm you could use the internal function at 0x0080DA40 (3.3.5a) CastSpell(SpellID, Guid)
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