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  1. how did u solve it would u post the lua here ? only that part is cool also
  2. nothing with Buff conditions working right now i guess i used lua script, its working
  3. i dont think its hard for anyone know how to use lua
  4. i believe its "check if target is in view" option that causes that in Gorefiend technicaly boss cycle is under water so u have to go next to it very much to get it in the view, i didnt test it coz mostly i keep that option off
  5. hitting button is not the problem, if bot cant cast anyting for a reason, it wont toggle on Auto Attack, thats what im trying to solve, tried macros for that part but even if u get it spam /startattack, u cant put a condition on it like "target distance", end up ninja pulling everymob around u
  6. Hello, I m looking for a solution to an advanced problem. 1 - a condition checking if auto attack is toggled on or off in fight class editor 2- how to use /startattack with some conditions in fight class editor 3- Else way to solve the scenario below i dont know how to use Lua or scripts very well so if u could just give the solution would be much appreciated Here is the scenario; - Lets say I have 2 Abilitles in my Rotation, ability1 and ability2 - I have 5 mobs in front of me, and im a Melee Class, - When i target a mob with "TAB", if the conditons are met, bot casts ability1 or ability2 accordingly, no problem there - But when ability1 or ability2 conditons are not met, (lets say they are in cooldown or whatever), and one mob died and i TAB other one of 4 My Char will sit there without auto attack till one of my abilities available again (after that it will autoattack itself) This makes a huge dps loss for melee classes which some are depended on melee attack procs I know when u right click it will start auto attack but still with swapping after death mobs, makes u loose time and dps, and mouse usage I tried 2 ways to solve it and failed to implement; 1)Use Spell Auto Attack added Auto Attack on Rotation from fight editor conditions if hostile near and if me in combat, it works but it keeps toggle it off and on like spamming it, coulndt find a way to check if auto attack is on or off 2) /startattack dont know how to use it really can solve the problem with conditions in fight class editor
  7. Done channeling with this one; Lua Script part: name, subText, text, texture, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo("target");if (startTime>50) then retV = "1" else retV = "0" end it does: cast "interrupt spell" (spell u added this conditon) after 50 milliseconds other conditons in image assure interruptable and range (exp for Arcane Torrent - Blood elf interrupt) i suggest to keep the order below in condtions, and "Lock frame when checking conditons" to False For interrupting normal casts (not channel), i added same spell with different conditons that exist in Fight Class Editor So now i can interrupt channels right away and interrupt casts at last milliseconds .) I ask; if how can we add notInterruptible part to the script above, rather than adding it in FightClass editor Thanx in advance, hf
  8. Got this one working, with some comparison and basic coding knowladge Lua Script : currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(60103);if (currentCharges==2) then retV = "1"else retV = "0" end Return value research : 1 Return value var : retV it does ; cast Lava Lush ---only when it has 2 charges Using lua will add many options it seems, but it would be nice if we had a condition in FightClass editor, will try to do channeling one as well dont know how to test it tho
  9. Ty for your interest first 1- You cant understand if target is channeling or casting in any case, i don't know how to use lua 2- Buff stack returns the buffs stacks on your character, what i need is charges of a spell, Lets say we cant do them by the FightClass editor, I try to learn about Lua scripts then Would u post an example for ; An enhance shaman, to cast Lava Lush ---only when it has 2 charges
  10. Hi, having some trouble creating some fightclasses for wrotation without some conditions in the FightClass Creater tool, would like to suggest if it helps if there is already please show how its done 1- Target Channeling- (not casting, but channeling) that would help to interrupt channels right away and interrupt the casts at last miliseconds 2- Spell Charge - Some spells can be used more than once right after, many classes have those abilities, bot use it when possible which is not very preferable
  11. According to lua, u cant check if the fire totem active is a searing or magma?
  12. Hi everyone I use Create Fight Class tool for creating my dps rotation for raids and pvp xt. Mostly does it part and i dont know about C# codes and how they are applied i use bot for combat rotation Its fine but there are some conditons that ""Create Fight Class tool"" dont inherit, and im told it can only be done in C# for exp: i wanted to do for shaman when im not moving; if there is 1 mob (around) and no totem -- put searing totem if there is 1 mob and searing totem --- do nothing if there is 2 or more mobs and no totem -- put magma totem if there is 2 or more mobs and searing totem -- put magma totem if there is 2 or more mobs and magma totem-- do nothing in this case, there is no condition to check which totem is active through the ""Create Fight Class tool"". you can check if there is an active fire totem but u cant check if its a magma or searing which are both fire totems What i ask is; Is there a way to do this with ""Create Fight Class tool"". It can only be done in C# ? Which conditions there are that arent in ""Create Fight Class tool"". Where can we learn from it Lets say someone else posted a C# code here for the totem part. Can i add it via ""Create Fight Class tool"". (I need it so i can keep modifying it when needed) Ty in advance Keep up the good work please
  13. Hi everyone, Here is a common problem i face with Wrotation with almost all classes Lets say I enter 2 spells to Fight Class Creator as a Marks Hunter - Chimaera Shot (at the top) - Steady Shot (below) When i run, it seems to cast them randomly, even tho it should cast chimaera when ever it can 1)Is there a way to fix this from the game or client? without C# 2) what would be the script for it if solved by C# thank you
  14. You mean the timer? How do you add delay? how it works? Does it break the priority sequence casting principle? Adding cooldown on it may work on some classes but not all ty
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