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eeny

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Everything posted by eeny

  1. I was subtly trying to point out that a grind profile does not manage that aspect of the bots behaviour. The fight class you should have loaded manages what class specific spells / abilities the bot will use. You never thought it was odd that none of the files for legion / WoD were class specific? Or did you just assume the profile creators factored in rotations and talent build for all wow classes?
  2. Version 1.0.0

    420 downloads

    This is an instance Quest profile that will complete all 4 bosses of Stonecore along with trash, run out reset and repeat. After 5 runs it well attempt to sell all the items you have picked up via tundra mammoth. **This profile 100% needs you to have a Tundra mammoth configured** Things you should know**This profile 100% needs you to have a Tundra mammoth** An AOE heavy fight profile will be fastest. Casters will be slower Attached screen shot was the GPH of my lvl 100 combat rogue left afk for a few hrs.
  3. Version 1.1.0

    174 downloads

    This is a quest profile for the Grim Batol instance There are 2 profiles in the zip... one will attempt to vendor after each run, other will do multiple runs until you are getting low on bag space. good for enchanting mats / embersilk... gold rate isn't great honestly Keep embersilk in your do not sell list. Also found a high rate of lockboxes getting dropped with some substantial gold in them so if you have a rogue handy put them in the do not sell list as well.
  4. Have you tried battlenet launcher > settings > friends&chat > uncheck alert me (by flashing)
  5. Version 1.0.0

    2260 downloads

    This zip contains 7 profiles that I'm currently using to farm leather mostly in Azsuna. The bot will target pretty much anything that can be skinned. XP is not amazing.. 80-100K per hour without any buffs / heirlooms. Going from the map Azsuna Rhutvan Passage Azsuna Felblaze Ingress ** bot can pull 4+ mobs at once here** keep an eye out for excessive deaths. Azsuna llothien Azsuna "the Greenway" Suramar Western river loop Val'Sharah Cenarion Grove Highmountain Nesingwary's camp The idea here is to use relogger change the bots location every hour or so. I did keep mining / herbalism in mind when making the grind loops. No vendors added yet- cant foresee any issues using the inbuilt selling system here. Don't disable taxi otherwise the bot will be running through some pretty scary places when switching locations / profiles. Add http://www.wowhead.com/item=128554/enchant-shoulder-boon-of-the-scavenger for some extra gold- will pay itself off in a few hours grinding. Let me know if you hit any issues. Enjoy!
  6. Log file from the bot session and the profile itself are needed to help here. There are too many reasons why i might not be working- will be faster if you give the information up front. Im a sucker for getting things working, if i cant see why you profile doesnt work i usually just try make a new one that does. same result for you tho...
  7. Try one of these profiles and see how you go. if they work there is something wrong with the profile you made, if they dont there is something up with your install. Both are for the top parts of Aszuna. just grinding profiles with a nonstick path and the skinnable mobs added, Aszuna_Felblaze Ingress.xml Aszuna_Rhutvan_Passage.xml Let us know how you go
  8. Its a game object- use a gatherer pulse to touch the portal
  9. No,, just the person who wrote that second fight profile is an ass sometimes. im guessing your pally is low lvl? I think most of the fight classes for pallys are for lvl 30+ so instead of crusader strike the profiles use zeal. you dont have that yet so you cant cast it. try this one till you get zeal Lowbie Legion Ret pally by Eeny.xml
  10. It's a burner key from droidz... He should have disabled it
  11. Just press "yes" and continue with what you were doing before. I have never had adverse effects that i know of by doing that.
  12. I'm using relogger with a grinder profile that has most of the demons added to it. relogger has the bot running 10 mins then 2 mins off and i set it to loop. This profile is for horde .. you can prob figure how to make your own (all the targets are not added yet) on this one EDIT: you need to select "close wow on wait" AZSHARA.xml
  13. Log file.. grinder profile / fight class? Either the grinder profile doesnt have any NPC ID's defined to attack.. or you turned on 'dont start fighting'
  14. I had that earlier today... then it, just went away~ ~ I can launch my acc's atm without issue?
  15. That's interesting and should clean up bots that skip a step
  16. Just use default spell options and in the WoW interface options select auto self cast? Then just put conditions like <healthpercent> or <buff> and a timer on it so it wont spam like normal?
  17. I'm starting to write quest profiles for Draenor.. however im coming to a stop with the whole 'base selection process'. I was thinking an interact with target followed with a macro to click the button to select the base, however /run print(GetMouseFocus():GetName()) Returns a nil value- only /framestack appears to give some useful into. what macro should i use to get the bot to push that button to continue the profile?
  18. Hey Dr, to get it casting faster you could play with the "latency" settings in Wrobot options > advanced options > other options. i run at 50-200 and using your BlookDK fight class DnD will cast in under .5 sec. That is faster than i can do it so i mark that as a win. As far as location for the AoE i think you just need to toggle the highlighted- fields. one will cast on target position.. other will cast on your position... i think.
  19. come on man... got a fight class example.. what wow client.. what have you tried... If you give bare miniumum- you wont receive much help.
  20. Thing is.. will work 75% of the time- knock yourself out tho
  21. A gatherer quest profile would do it... the issue you will have will be those elemental tiles... the bot would walk right over them and likely die.
  22. Ok, got one to trip. Skimming the logs (attached below). 09:21:47 First boss kill and move to next step (6) 09:21:47 - [Looting] Loot Slave Watcher Crushto[F] 09:21:48 - [Spell] Cast Stealth (Stealth)[D] 09:21:48 - [Quester] New step (6): KillMagmolatus>Pulse <Cut un-needed log Garbage> 09:25:52 Bot completes quest pulse(6) and moves to next.. now look sown to 09:27:45 we havnt killed a boss, however the bot moves to the next pulse(7). This profile uses standard <iscomplete C_Scenario.GetCriteriaInfo()> to mark bosses 'complete' to Wrobot. There is no NPC mentioned <killed or blacklisted> that would clear that iscomplete condition. The bot simply marks the boss (pulse) as completed, moves to the next and bugs out trying to run through a wall that disappears once the skipped that boss is dead. 09:25:52 - [Looting] Loot Magmolatus[F] 09:25:53 - [Spell] Cast Stealth (Stealth)[D] 09:25:53 - [Quester] New step (7): KillRoltall>Pulse[N] 09:25:53 - [Path-Finding] Path Count: 1709:26:20 - [Fight] Player Attack Bloodmaul Slaver (lvl 91)[N] 09:26:20 - [Path-Finding] Path Count: 2[F] 09:26:24 - [Spell] Cast Ambush (Ambush)[F] 09:26:24 - [Spell] Cast Ambush (Ambush)[F] 09:26:24 - [Spell] Cast Ambush (Ambush)[F] 09:26:26 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:27 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:28 - [Spell] Cast Roll the Bones (Roll the Bones)[F] 09:26:29 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:30 - [Spell] Cast Stealth (Stealth)09:26:30 - [Looting] Loot Bloodmaul Slaver09:26:31 - [Fight] Player Attack Bloodmaul Slaver (lvl 91)[F] 09:26:32 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:33 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:34 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:35 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:38 - [Spell] Cast Run Through (Run Through)[F] 09:26:38 - [Spell] Cast Run Through (Run Through)[F] 09:26:38 - [Spell] Cast Stealth (Stealth)09:26:39 - [Looting] Loot Bloodmaul Slaver[N] 09:26:40 - [Path-Finding] Path Count: 6[F] 09:26:41 - [Spell] Cast Stealth (Stealth)09:26:43 - [Fight] Player Attack Bloodmaul Overseer (lvl 91)[N] 09:26:43 - [Path-Finding] Path Count: 2[F] 09:26:46 - [Spell] Cast Ambush (Ambush)[F] 09:26:47 - [Spell] Cast Ambush (Ambush)[F] 09:26:47 - [Spell] Cast Ambush (Ambush)[F] 09:26:48 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:49 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:50 - [Spell] Cast Run Through (Run Through)[F] 09:26:51 - [Spell] Cast Stealth (Stealth)09:26:51 - [Looting] Loot Bloodmaul Overseer[N] 09:26:52 - [Path-Finding] Path Count: 609:26:53 - [Fight] Player Attack Slagna (lvl 91)[N] 09:26:53 - [Path-Finding] Path Count: 3[F] 09:26:56 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:57 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:57 - [Spell] Cast Kick (Kick)[F] 09:26:58 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:26:59 - [Spell] Cast Roll the Bones (Roll the Bones)[F] 09:27:00 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:02 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:04 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:05 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:07 - [Spell] Cast Run Through (Run Through)09:27:08 - [Looting] Loot Slagna[F] 09:27:08 - [Spell] Cast Stealth (Stealth)[N] 09:27:09 - [Path-Finding] Path Count: 309:27:09 - [Fight] Player Attack Bloodmaul Enforcer (lvl 91)[F] 09:27:13 - [Spell] Cast Ambush (Ambush)[F] 09:27:13 - [Spell] Cast Ambush (Ambush)[F] 09:27:13 - [Spell] Cast Ambush (Ambush)[F] 09:27:14 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:16 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:17 - [Spell] Cast Death from Above (Death from Above)[F] 09:27:18 - [Spell] Cast Blade Flurry (Blade Flurry)09:27:19 - [Fight] Player Attacked by Bloodmaul Enforcer (lvl 91)[F] 09:27:20 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:21 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:23 - [Spell] Cast Pistol Shot (Pistol Shot)[D] 09:27:23 - [Fight] Player attacked by other unit, skip this fight.[D] 09:27:23 - [Fight] BlackList Bloodmaul Enforcer during 30 sec09:27:23 - [Fight] Player Attacked by Bloodmaul Geomancer (lvl 91)[F] 09:27:23 - [Spell] Cast Kick (Kick)[F] 09:27:27 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:28 - [Spell] Cast Run Through (Run Through)[F] 09:27:29 - [Spell] Cast Blade Flurry (Blade Flurry)09:27:29 - [Fight] Player Attacked by Bloodmaul Enforcer (lvl 91)[F] 09:27:30 - [Spell] Cast Pistol Shot (Pistol Shot)09:27:31 - [Looting] Loot Bloodmaul Enforcer09:27:32 - [Fight] Player Attack Bloodmaul Geomancer (lvl 91)[F] 09:27:33 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:35 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:36 - [Spell] Cast Roll the Bones (Roll the Bones)[F] 09:27:38 - [Spell] Cast Kick (Kick)[F] 09:27:39 - [Spell] Cast Pistol Shot (Pistol Shot)[F] 09:27:41 - [Spell] Cast Run Through (Run Through)09:27:42 - [Looting] Loot Bloodmaul Geomancer[F] 09:27:42 - [Spell] Cast Stealth (Stealth)[N] 09:27:43 - [Path-Finding] Path Count: 2[F] 09:27:44 - [Spell] Cast Stealth (Stealth)[D] 09:27:45 - [Quester] New step (8): killGugRokk>Pulse[N] 09:27:45 - [Path-Finding] Load finish: F:\wow\WRobot\Data\Meshes\\OgreCompound\OgreCompound_32_26.mesh.gz[N] 09:27:45 - [Path-Finding] Load finish: F:\wow\WRobot\Data\Meshes\\OgreCompound\OgreCompound_33_26.mesh.gz[N] 09:27:45 - [Path-Finding] Path Count: 8[N] 09:27:52 - [MovementManager] Think we are stuck[N] 09:27:52 - [MovementManager] Trying something funny, hang on[D] 09:27:52 - [MovementManager] Avoid wall: StrafeLeft[N] 09:27:53 - [MovementManager] Think we are stuck[N] 09:27:53 - [MovementManager] Trying something funny, hang on[D] 09:27:53 - [MovementManager] Avoid wall: StrafeLeft[N] 09:27:55 - [MovementManager] Report navmesh poly to avoid it[D] 09:27:55 - [MovementManager] Current pos: 2305.245 ; -213.2134 ; 211.9164 ; "None" - Target pos: 2355.729 ; -219.453 ; 209.9457 ; "None" Continent: OgreCompound Tile: 32.39978_27.67767[D] 09:27:55 - [StuckResolver] Started.[D] 09:27:57 - [StuckResolver] Done - Stuck count updated, new value: 3.[N] 09:27:57 - [MovementManager] Waypoint timed out[N] 09:27:57 - [MovementManager] Report navmesh poly to avoid it[N] 09:27:57 - [Path-Finding] Path Count: 8[N] 09:27:59 - [MovementManager] Think we are stuck[N] 09:27:59 - [MovementManager] Trying something funny, hang on[D] 09:27:59 - [MovementManager] Avoid wall: StrafeLeft[N] 09:28:00 - [MovementManager] Think we are stuck[N] 09:28:00 - [MovementManager] Trying something funny, hang on[D] 09:28:00 - [MovementManager] Avoid wall: StrafeLeft[N] 09:28:01 - [MovementManager] Report navmesh poly to avoid it[D] 09:28:01 - [MovementManager] Current pos: 2305.448 ; -216.5213 ; 211.9754 ; "None" - Target pos: 2355.68 ; -219.3488 ; 209.9139 ; "None" Continent: OgreCompound Tile: 32.40598_27.67729[D] 09:28:01 - [StuckResolver] Started.[D] 09:28:02 - [StuckResolver] Done - Stuck count updated, new value: 4.[N] 09:28:02 - [MovementManager] Waypoint timed out[N] 09:28:02 - [MovementManager] Report navmesh poly to avoid it[N] 09:28:02 - [Path-Finding] Path Count: 8[N] 09:28:03 - [MovementManager] Think we are stuck[N] 09:28:03 - [MovementManager] Trying something funny, hang on[N] 09:28:05 - [MovementManager] Think we are stuck[N] 09:28:05 - [MovementManager] Trying something funny, hang on[N] 09:28:06 - [MovementManager] Report navmesh poly to avoid it[D] 09:28:06 - [MovementManager] Current pos: 2305.656 ; -219.9619 ; 212.0325 ; "None" - Target pos: 2355.722 ; -219.4194 ; 209.9304 ; "None" Continent: OgreCompound Tile: 32.41243_27.6769[D] 09:28:06 - [StuckResolver] Started.[D] 09:28:09 - [StuckResolver] Done - Stuck count updated, new value: 5. 22 Aug 2016 09H02.log.html I think this happens more than we know ( or care to observe)... its just on scripted/ Event sequenced dungeons does it really hurt as the bot attempts to use a path or attack a boss that's not available until the skipped boss is completed. I would consider this to fall under "its Ok 99% of the time" which you should expect while bottling. If there wasn't any dungeon Event sequence here the bot would kill the final boss, leave, reset and restart which is OK. If there is anything I can do from a creator side to stop this il implement it... Maybe get Relogger to Relaunch WRobot as well as the wow client if a bot becomes stuck? that would force Wrobot quest client to re-look at the quest pulse steps and go back to the skipped boss is a viable patch for the time being... doesn't it do that already?
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