-
Posts
987 -
Joined
-
Last visited
Content Type
Forums
Articles
Bug Tracker
Downloads
Store
Posts posted by eeny
-
-
Try one of these profiles and see how you go. if they work there is something wrong with the profile you made, if they dont there is something up with your install.
Both are for the top parts of Aszuna. just grinding profiles with a nonstick path and the skinnable mobs added,
Let us know how you go
-
Its a game object- use a gatherer pulse to touch the portal
-
Use relogger?
-
4 minutes ago, LordFuchs said:
Hi there,
I set up WRobot, downloaded a suitable Fighting Class and configured the WRotation settings.
Unfortunately, the Bot won't do anything at all.
I press the Start Button and walk to a mob but nothing happens besides my auto attacks (lvl 2)
It's just not using a rotation or tries to do something...Tried it now with two different fighting classes (paladin)...
Attached you can find the log.
Please tell me what I'm doing wrong :)No,, just the person who wrote that second fight profile is an ass sometimes. im guessing your pally is low lvl?
I think most of the fight classes for pallys are for lvl 30+ so instead of crusader strike the profiles use zeal. you dont have that yet so you cant cast it.
try this one till you get zeal
-
-
Just press "yes" and continue with what you were doing before. I have never had adverse effects that i know of by doing that.
-
-
18 minutes ago, ivanbss said:
How can i make the BOT relog after 5 minutes ? or a specific NPC showing ? i wanna farm Fases 1 and 2 of Legion invasion for EXP
I'm using relogger with a grinder profile that has most of the demons added to it. relogger has the bot running 10 mins then 2 mins off and i set it to loop.
This profile is for horde .. you can prob figure how to make your own (all the targets are not added yet) on this one
EDIT: you need to select "close wow on wait"
-
Log file.. grinder profile / fight class?
Either the grinder profile doesnt have any NPC ID's defined to attack.. or you turned on 'dont start fighting'
-
I had that earlier today... then it, just went away~ ~ I can launch my acc's atm without issue?
-
That's interesting and should clean up bots that skip a step
-
-
I'm starting to write quest profiles for Draenor.. however im coming to a stop with the whole 'base selection process'. I was thinking an interact with target followed with a macro to click the button to select the base, however
/run print(GetMouseFocus():GetName())
Returns a nil value- only /framestack appears to give some useful into. what macro should i use to get the bot to push that button to continue the profile?
-
Hey Dr,
to get it casting faster you could play with the "latency" settings in Wrobot options > advanced options > other options. i run at 50-200 and using your BlookDK fight class DnD will cast in under .5 sec. That is faster than i can do it so i mark that as a win.
As far as location for the AoE i think you just need to toggle the highlighted- fields. one will cast on target position.. other will cast on your position... i think.
-
36 minutes ago, Droidz said:
Hello, can you share your profile (or send me it by private message) I'll try to fix it.
Thing is.. will work 75% of the time- knock yourself out tho
-
A gatherer quest profile would do it... the issue you will have will be those elemental tiles... the bot would walk right over them and likely die.
-
Ok, got one to trip.
Skimming the logs (attached below). 09:21:47 First boss kill and move to next step (6)
09:21:47 - [Looting] Loot Slave Watcher Crushto
[F] 09:21:48 - [Spell] Cast Stealth (Stealth)
[D] 09:21:48 - [Quester] New step (6): KillMagmolatus>Pulse<Cut un-needed log Garbage>
09:25:52 Bot completes quest pulse(6) and moves to next.. now look sown to 09:27:45 we havnt killed a boss, however the bot moves to the next pulse(7). This profile uses standard <iscomplete C_Scenario.GetCriteriaInfo()> to mark bosses 'complete' to Wrobot. There is no NPC mentioned <killed or blacklisted> that would clear that iscomplete condition. The bot simply marks the boss (pulse) as completed, moves to the next and bugs out trying to run through a wall that disappears once the skipped that boss is dead.
09:25:52 - [Looting] Loot Magmolatus
[F] 09:25:53 - [Spell] Cast Stealth (Stealth)
[D] 09:25:53 - [Quester] New step (7): KillRoltall>Pulse
[N] 09:25:53 - [Path-Finding] Path Count: 17
09:26:20 - [Fight] Player Attack Bloodmaul Slaver (lvl 91)
[N] 09:26:20 - [Path-Finding] Path Count: 2
[F] 09:26:24 - [Spell] Cast Ambush (Ambush)
[F] 09:26:24 - [Spell] Cast Ambush (Ambush)
[F] 09:26:24 - [Spell] Cast Ambush (Ambush)
[F] 09:26:26 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:27 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:28 - [Spell] Cast Roll the Bones (Roll the Bones)
[F] 09:26:29 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:30 - [Spell] Cast Stealth (Stealth)
09:26:30 - [Looting] Loot Bloodmaul Slaver
09:26:31 - [Fight] Player Attack Bloodmaul Slaver (lvl 91)
[F] 09:26:32 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:33 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:34 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:35 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:38 - [Spell] Cast Run Through (Run Through)
[F] 09:26:38 - [Spell] Cast Run Through (Run Through)
[F] 09:26:38 - [Spell] Cast Stealth (Stealth)
09:26:39 - [Looting] Loot Bloodmaul Slaver
[N] 09:26:40 - [Path-Finding] Path Count: 6
[F] 09:26:41 - [Spell] Cast Stealth (Stealth)
09:26:43 - [Fight] Player Attack Bloodmaul Overseer (lvl 91)
[N] 09:26:43 - [Path-Finding] Path Count: 2
[F] 09:26:46 - [Spell] Cast Ambush (Ambush)
[F] 09:26:47 - [Spell] Cast Ambush (Ambush)
[F] 09:26:47 - [Spell] Cast Ambush (Ambush)
[F] 09:26:48 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:49 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:50 - [Spell] Cast Run Through (Run Through)
[F] 09:26:51 - [Spell] Cast Stealth (Stealth)
09:26:51 - [Looting] Loot Bloodmaul Overseer
[N] 09:26:52 - [Path-Finding] Path Count: 6
09:26:53 - [Fight] Player Attack Slagna (lvl 91)
[N] 09:26:53 - [Path-Finding] Path Count: 3
[F] 09:26:56 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:57 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:57 - [Spell] Cast Kick (Kick)
[F] 09:26:58 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:26:59 - [Spell] Cast Roll the Bones (Roll the Bones)
[F] 09:27:00 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:02 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:04 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:05 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:07 - [Spell] Cast Run Through (Run Through)
09:27:08 - [Looting] Loot Slagna
[F] 09:27:08 - [Spell] Cast Stealth (Stealth)
[N] 09:27:09 - [Path-Finding] Path Count: 3
09:27:09 - [Fight] Player Attack Bloodmaul Enforcer (lvl 91)
[F] 09:27:13 - [Spell] Cast Ambush (Ambush)
[F] 09:27:13 - [Spell] Cast Ambush (Ambush)
[F] 09:27:13 - [Spell] Cast Ambush (Ambush)
[F] 09:27:14 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:16 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:17 - [Spell] Cast Death from Above (Death from Above)
[F] 09:27:18 - [Spell] Cast Blade Flurry (Blade Flurry)
09:27:19 - [Fight] Player Attacked by Bloodmaul Enforcer (lvl 91)
[F] 09:27:20 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:21 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:23 - [Spell] Cast Pistol Shot (Pistol Shot)
[D] 09:27:23 - [Fight] Player attacked by other unit, skip this fight.
[D] 09:27:23 - [Fight] BlackList Bloodmaul Enforcer during 30 sec
09:27:23 - [Fight] Player Attacked by Bloodmaul Geomancer (lvl 91)
[F] 09:27:23 - [Spell] Cast Kick (Kick)
[F] 09:27:27 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:28 - [Spell] Cast Run Through (Run Through)
[F] 09:27:29 - [Spell] Cast Blade Flurry (Blade Flurry)
09:27:29 - [Fight] Player Attacked by Bloodmaul Enforcer (lvl 91)
[F] 09:27:30 - [Spell] Cast Pistol Shot (Pistol Shot)
09:27:31 - [Looting] Loot Bloodmaul Enforcer
09:27:32 - [Fight] Player Attack Bloodmaul Geomancer (lvl 91)
[F] 09:27:33 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:35 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:36 - [Spell] Cast Roll the Bones (Roll the Bones)
[F] 09:27:38 - [Spell] Cast Kick (Kick)
[F] 09:27:39 - [Spell] Cast Pistol Shot (Pistol Shot)
[F] 09:27:41 - [Spell] Cast Run Through (Run Through)
09:27:42 - [Looting] Loot Bloodmaul Geomancer
[F] 09:27:42 - [Spell] Cast Stealth (Stealth)
[N] 09:27:43 - [Path-Finding] Path Count: 2
[F] 09:27:44 - [Spell] Cast Stealth (Stealth)
[D] 09:27:45 - [Quester] New step (8): killGugRokk>Pulse
[N] 09:27:45 - [Path-Finding] Load finish: F:\wow\WRobot\Data\Meshes\\OgreCompound\OgreCompound_32_26.mesh.gz
[N] 09:27:45 - [Path-Finding] Load finish: F:\wow\WRobot\Data\Meshes\\OgreCompound\OgreCompound_33_26.mesh.gz
[N] 09:27:45 - [Path-Finding] Path Count: 8
[N] 09:27:52 - [MovementManager] Think we are stuck
[N] 09:27:52 - [MovementManager] Trying something funny, hang on
[D] 09:27:52 - [MovementManager] Avoid wall: StrafeLeft
[N] 09:27:53 - [MovementManager] Think we are stuck
[N] 09:27:53 - [MovementManager] Trying something funny, hang on
[D] 09:27:53 - [MovementManager] Avoid wall: StrafeLeft
[N] 09:27:55 - [MovementManager] Report navmesh poly to avoid it
[D] 09:27:55 - [MovementManager] Current pos: 2305.245 ; -213.2134 ; 211.9164 ; "None" - Target pos: 2355.729 ; -219.453 ; 209.9457 ; "None" Continent: OgreCompound Tile: 32.39978_27.67767
[D] 09:27:55 - [StuckResolver] Started.
[D] 09:27:57 - [StuckResolver] Done - Stuck count updated, new value: 3.
[N] 09:27:57 - [MovementManager] Waypoint timed out
[N] 09:27:57 - [MovementManager] Report navmesh poly to avoid it
[N] 09:27:57 - [Path-Finding] Path Count: 8
[N] 09:27:59 - [MovementManager] Think we are stuck
[N] 09:27:59 - [MovementManager] Trying something funny, hang on
[D] 09:27:59 - [MovementManager] Avoid wall: StrafeLeft
[N] 09:28:00 - [MovementManager] Think we are stuck
[N] 09:28:00 - [MovementManager] Trying something funny, hang on
[D] 09:28:00 - [MovementManager] Avoid wall: StrafeLeft
[N] 09:28:01 - [MovementManager] Report navmesh poly to avoid it
[D] 09:28:01 - [MovementManager] Current pos: 2305.448 ; -216.5213 ; 211.9754 ; "None" - Target pos: 2355.68 ; -219.3488 ; 209.9139 ; "None" Continent: OgreCompound Tile: 32.40598_27.67729
[D] 09:28:01 - [StuckResolver] Started.
[D] 09:28:02 - [StuckResolver] Done - Stuck count updated, new value: 4.
[N] 09:28:02 - [MovementManager] Waypoint timed out
[N] 09:28:02 - [MovementManager] Report navmesh poly to avoid it
[N] 09:28:02 - [Path-Finding] Path Count: 8
[N] 09:28:03 - [MovementManager] Think we are stuck
[N] 09:28:03 - [MovementManager] Trying something funny, hang on
[N] 09:28:05 - [MovementManager] Think we are stuck
[N] 09:28:05 - [MovementManager] Trying something funny, hang on
[N] 09:28:06 - [MovementManager] Report navmesh poly to avoid it
[D] 09:28:06 - [MovementManager] Current pos: 2305.656 ; -219.9619 ; 212.0325 ; "None" - Target pos: 2355.722 ; -219.4194 ; 209.9304 ; "None" Continent: OgreCompound Tile: 32.41243_27.6769
[D] 09:28:06 - [StuckResolver] Started.
[D] 09:28:09 - [StuckResolver] Done - Stuck count updated, new value: 5.I think this happens more than we know ( or care to observe)... its just on scripted/ Event sequenced dungeons does it really hurt as the bot attempts to use a path or attack a boss that's not available until the skipped boss is completed. I would consider this to fall under "its Ok 99% of the time" which you should expect while bottling. If there wasn't any dungeon Event sequence here the bot would kill the final boss, leave, reset and restart which is OK.
If there is anything I can do from a creator side to stop this il implement it... Maybe get Relogger to Relaunch WRobot as well as the wow client if a bot becomes stuck? that would force Wrobot quest client to re-look at the quest pulse steps and go back to the skipped boss is a viable patch for the time being... doesn't it do that already?
-
6 hours ago, BetterSister said:
looks like a fail in the profile
Dont know man, Maybe? The profile is pretty simple... enter, 4 bosses, leave, reset and restart.. @sumodima - do you have a log for this session?
The only thing i can think of is a dynamic change of the dungeon complete frame on the right of the screen? but that wouldn't fully describe the behaviour. im running a few bots through now.. il see if can get one to trip and upload a log.
-
10 minutes ago, KevinVapes said:
Had a similar issue in valley with my Alani profile too. He went to a vendor but didnt sell or repair, just open and close the vendor window frequently. I had to add a vendor manually and then everything went fine. He is under the plattform on the ground, below the flying master.
Tundra Mammoth... life saver
-
Mostly leveling.. and shipping off materials to lvl up all prof's on my main acc so i can craft legion things
-
-
-
On retail i have been playing on PVE servers. Since not everyone is PVP enabled/flagged the bot will see an Alliance person and attempt to attack it. the bot will interact and follow this person until they fly away or the bot / the person dies.
i have seen is happen and its blatant bot behaviour, i had to step in and move the bot away.
I have some alli / horde on my server. il see if i can arrange them to meet eachother and make a video.
-
1 minute ago, knights said:
Great! Hope there's still time for the profiles..
I thinking long game- the legion "dailys" will be like world events that the bot will need to pick up on.. if we can get the bot to trigger from an invasion, hopefully we can get it to do dynamic dailys in the future.
Bot dosent attack
in Grinder assistance
Posted
Log file from the bot session and the profile itself are needed to help here.
There are too many reasons why i might not be working- will be faster if you give the information up front. Im a sucker for getting things working, if i cant see why you profile doesnt work i usually just try make a new one that does.
same result for you tho...