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Posts posted by Zan
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If you're referring to HB then no it's not compatible. But it's easy to make your own on WRobot.
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2 hours ago, Hotmeup said:
Hi, I am thinking about purchasing Wrobot but I was just wondering if the bot still gathers nodes which are in the water such as the Vash'jir area
Yes it does
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Every bot was caught in the last banwave. That was the first for this one.
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Wow just got a patch, so yes.
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I just googled https://valhalla-realms.com/ I'm not sure if WRobot works on it though.
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Put this in the thread of the Fight Class you're using so the developer can fix it.
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Download one from here -> Fight Classes. Then put it into the FightClass folder in WRobot
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What exactly do you mean by opening?
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That can work randomly if the interrupt is not on global cool down. From my experience humans normally interrupt towards the end. That's the PVP'er in me. But that is your opinion and i respect it.
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Value is in milliseconds so 1 second would be 1000. Also it should be less than or equal to. This will interrupt it towards the end of the cast. I use 1000 when it's off global cool down. Otherwise I use 1500 or 1250 if it's not. Also add the spell condition referring to is casting and interruptable. That way you don't waste an interrupt. I'm sorry if I don't remember the exact name of the conditions. I'm not able to access WoW at this very moment to bring it up :)
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You could do a Cast time left and choose something like less than 1000 ms. It'll interrupt right before the end of their cast.
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You have:
new SpellState("Ice Lance", 6, context => FrostmagePvESettings.CurrentSetting.IceLance && wManager.Wow.ObjectManager.ObjectManager.Me.BuffStack(44544) >= 2, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false),
Try:
new SpellState("Ice Lance", 6, context => FrostmagePvESettings.CurrentSetting.IceLance && ObjectManager.Me.BuffStack("Fingers of Frost") >= 2, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false),
With >= 2 in the last statement you're telling the bot to ONLY cast it when Fingers of Frost's Stack is at 2 or more. Therefore when it casts Ice Lance it will go to 1 stack of Fingers of Frost and wait until it has 2 stacks to cast again. You could also try ObjectManager.Me.HaveBuff("Fingers of Frost") instead of ObjectManager.Me.BuffStack("Fingers of Frost") >= 2. Doing this will cast Ice Lance whenever you have the Fingers of Frost buff.
You have:
new SpellState("Flurry", 5, context => FrostmagePvESettings.CurrentSetting.Flurry && wManager.Wow.ObjectManager.ObjectManager.Me.BuffStack(190447) >= 1, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false),
Try:
new SpellState("Flurry", 5, context => FrostmagePvESettings.CurrentSetting.Flurry && ObjectManager.Me.HaveBuff("Brain Freeze") && SpellManager.IsSpellOverlayed("Flurry"), false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false),
IsSpellOverlayed refers to when a spell has a proc and lights up the spell on your action bar.
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Did you try using ("Spell Name") instead of (Spell Id)? I used the Spell name method for both and SpellManager.IsSpellOverlayed("Flurry"). With ObjectManager.Me.BuffStack(44544) >= 2 It will only cast it when it's at 2 stacks. It won't cast it twice in a row. Just one cast.
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Is it not casting either of them? or just Flurry and not Ice Lance? I've been working on a Frost Mage PVE at the moment. I don't feel it's ready for release yet though.
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it's in the drop down list: Buff Time Left Target
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On the Fight Class editor you can use one of the last 2 options on the drop down list.
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53 minutes ago, Droidz said:
Hello, your problem seem resolved: http://wrobot.eu/files/file/769-zans-unholy-death-knight/
Yes it is. I figured it out :)
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I overlook things as well. :-)
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Try my rough draft I have. I still need to add a few things like AOE. But you can see how my Metamorphosis is setup.
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10 minutes ago, Bvsed said:
The bigger issue you'll have is the demonic fury (at least in my experience so far) condition doesn't work.
What are you looking to do with the condition? I'll be posting my Destro Lock one very soon and I don't use it as a condition at all.
On 8/11/2016 at 3:32 PM, speters28 said:I am trying to tweak out a havoc class but am having an issue getting the Metamorphosis to work. Any thoughts or help would be greatly appreciated.
Attached is my current working build.
thanks
I'm working on one for Havoc at the moment and Metamorphosis is working. It'll be a few days for that one. I want to tweak it out as much as I can.
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I was actually referring to being able to add a value to the Settings Window that pops up instead of only having the option of True and False in the drop down box. Sorry. I should've clarified it further.
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How would I go about giving the Settings a Value instead of True or False? I understand with C# it requires an int to do that. I'm just not sure how to implement it in the profile. Any help is appreciated.
Be Prepared... Influx of New Blood in 5, 4, 3, 2...
in General discussion
Posted
It's good and bad though. It'll be good money wise for Droidz. But bad in that we'll be dealing with a lot of people who expect WRobot to be similar to HB. Hopefully some good HB devs come over and contribute to this bot :)