Matenia
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Posts posted by Matenia
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You don't have to spam it every 2 minutes. It will only feed your pet, if its happiness is below the highest level.
You can set it anywhere in your fightclass as Lua code. Out of combat, while not moving, of course
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There's a simpel fightclass creator that comes with it and you can use automation or battlegrounder without any profiles
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All the info is here
You need to implement exactly what code I posted in you fightclass as Lua. Then you can use the sample code that OP posted and said he couldn't use.
Just be aware that this will make you start backpedalling for a certain amount of time and definitely look like a bot or a retard.
I recommend converting your existing fightclass to C# and adding movement through the movement manager.
If you are unable to do this, you can pay someone to create a custom fightclass for you. Discord is full of people, but beware of someone scamming you. If they have never posted anything on the forums, don't trust them blindly.
I haven't tested it, but that's basically the entirety of the code you'd need to use.
local C_Timer = CreateFrame("Frame", "C_Timer") C_Timer.schedule = {} C_Timer:SetScript("OnUpdate", function(self, elapsed) for timestamp,callback in pairs(self.schedule) do if timestamp <= GetTime() then callback() self.schedule[timestamp] = nil end end end) C_Timer.After = function(duration, callback) C_Timer.schedule[GetTime() + duration] = callback end MoveBackwardStart() C_Timer.After(800, function() MoveBackwardStop() end)
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2 hours ago, lonellywolf said:
I did disable wow addons and reinstalled Wrobot with only profile... Still same problem exist. It say verify keybind. I reset all keybind to default many times but still same problem.
I actually have the same problem since a few updates ago, where I reset all keybinds and it still says some are not set everytime I start the bot. But because I haven't really had any problems, I chose to ignore that message.
It's definitely a bug though, haven't had that problem before.
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You'll have to create your fightclass with C#, if you want to do complicated things like that.
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5.4.7 version
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It won't work, because the spell is only usable in battle stance, not zerker stance.
Droidz needs to fix Lua events with arguments for older WoW versions. -
48 minutes ago, Sundance said:
My bot on warmane recently started to move tiny tiny steps from the graveyard and has very bad pathing going to mobs/different zones. If I run the first 50 yards manually it will continue as usual.
99% chance this is a faulty fightclass. The bot tries to cast a spell (for which movement stop is required), but can't actually cast it.
Maybe shitty pet handling.
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if(ObjectManager.Me.GetMove)
MovementManager.StopMoveTo(true, 500);
It usually won't try to more any more, if you're currently casting -
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Yes, it works in PvE I think, but not in PvP.
I made this Extensions to help it atm:
public static bool HaveDebuff(this WoWUnit unit, string name) { if (unit == null) return false; var tmpFocus = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = unit.Guid; string luaString = @"hasDebuff = false; for i=1,40 do local name, rank, iconTexture, count, debuffType, duration, timeLeft = UnitDebuff(""focus"", i); if name == ""{0}"" then hasDebuff = true end end"; bool hasDebuffType = Lua.LuaDoString<bool>(string.Format(luaString, name), "hasDebuff"); ObjectManager.Me.FocusGuid = tmpFocus; return hasDebuffType; }
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Use a Lua script for the condition with UnitDebuff. The TBC ret paladin fightclass here on the forums does the same.
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Those are combatlog events, which currently aren't supported. I already filed a bug report with Droidz.
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Botting anything but AV and EotS is suicide. I wouldn't recommend botting any BG with small maps where people rely on individual players a lot.
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Like the log says... you'll need a fightclass. Did you actually think you can just afk BGs and do nothing? Enjoy getting banned.
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15 minutes ago, VortexZone said:
For me even the start button does not work:)It just does nothing=/ You guys have 0 problems starting battlegrounder?
Like it was being said in all the other 10-15 threads with this problem, turn off the "only queue if party leader" option.
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https://github.com/haimanman/SciTE-ru-jx3/blob/master/api/LuaWoW.api
this is for patch 3.0, but vanilla has most these functions
You cannot choose to run to a target with Lua alone (unless you build a framework around movement functions). You'll need to use the C# functions the bot provides. You can join Discord and ask questions there. -
this is a problem with TBC 2.4.3, where on players HaveBuff doesn't work (I tried C# API too). It works on NPCs.
Or at least, in Battlegrounder mode this is bugged, but doing it normally while leveling works fine. -
If you keep your Search Distance low and turn off pathfinding altogether in your general settings, it will ONLY follow the path you create, given you do create a path and not several hotspots.
The bot mainly functions through hotspots, at which it tries to find enemies in WoW's objectmanager (basically any unit your client knows). If it finds a unit, walks to it, then finds another, it will keep chasing them far away from your path. -
Disable only queue if party leader or whatever the option is.
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If you have a fightclass, you can add a condition of type Lua script.
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Is there any way I can prevent the bot (in my fightclass) to chase enemies in BGs? I'm a healer and want to do some healing. Target selection and all works in my fightclass, but the bot keeps targeting opposing faction players, chasing them and then not targeting/healing any of my teammates. It barely does what it should, unfortunately.
How can I fix this?
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The 2.4.3 version of wManager.dll doesn't seem to have a class EventsLuaWithArgs.
Any current workaround for that? I'd love to read combatlog events to automate stuff for a PvP fightclass.
Paladin Training Quest Problems
in WRobot for Wow The Burning Crusade - Help and support
Posted
You need to set the correct complete conditions.
If the quest has 1 objective that needs to be finished (even if it's just text), you need to tell it that objective 1 has an objective count of 1. (or 5, if you need 5 of something etc).
Also bug with quester currently that Droidz needs to fix ASAP: