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Everything posted by ScripterQQ
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Preventing an istant spell to be casted (UNIT_SPELLCAST_SENT)
ScripterQQ replied to ScripterQQ's topic in Lua programming
I forgot to mention I was writing that entirely on LUA and using pqr, so I can't put C code in it (at least i think). Also I'm not skilled enough on C language so I can't understand that code 100%. The reason of my question is because I came across a guy who claimed he has some pqr scripts that do certain things which seemed weird to me, and I wanted to try by myself if that could been done for real, I never thought about that: " [Hammer of Justice]: Will not be used if [Cloak of Shadows]/[Ice Block]/[Bladestorm]/[Spell Reflection] or any other spell that prevents you from landing it is up. This script will stop you from casting [Hammer of Justice] if any of the spells stated above are up." This is what he wrote. I mean I can understand a SpellStopCasting() when there is Spell Reflection up and you are casting so you avoid being reflected, it's not hard its like 2 rows of code... but how can a script prevent you from casting an istant spell, like Hammer of Justice? So there are two ways: 1) The script has an automatic Hammer of Justice cast (which is completely idiot imho, what's the point?), and before casting it, it checks target's buffs. 2) The script blocks you from manually casting Hammer of Justice by mistake, like target with Cloak of Shadows. If its the first option well it's the worst script ever for sure and I don't see how can people find that useful, if it's the second, that would be actually a good script for pvp (even if it's not hard to check target buffs before using a certain spell on it..) but it's still interesting code talking. -
Hello, I was messing around with the even handler in lua and I was wondering if there is a way to cancel the spell after you pressed it. The best result i've achieved is when I try to cast a certain spell (for example: Bloodlust), and the script will SpellStopCasting(), blocking immediately the cast as soon as it starts. basically making me unable to cast it. But when the spell is not a cast, and it's an istant spell (for example: Riptide), the script freeze the game for a second, then unfreeze with the spell casted. Which is not what I wanted. In few words, can I stop an istant spell fired with UNIT_SPELLCAST_SENT? Or when that event starts, it's too late to block it? Thanks for reading :)
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Rogue Poisons/Item usage
ScripterQQ replied to Marsbar's topic in WRobot for Wow Wrath of the Lich King - Help and support
Hello, I'm trying your plugin on Battleground but doesn't work. In the settings i put in the fields "Wound Poison" and "Crippling Poison" with quotemarks, but it doesn't apply them. I tried without quotemarks and it says it "maybe no items in bag", so I assume the quotemarks are necessary. I read the lua code and if I'm not wrong it doesn't apply if is mounted or is moving or is in combat. So I tried to manually dismount while out of combat, to see if it will apply poison but nothing, it runs by feet a bit without mount then stop, and mount again. I was hoping that the moment he stops he would apply poisons before mounting but doesn't happen. Same for when I start the bot while standing still, out of combat. It takes a while to start, then the first thing it does is mounting.. Any idea about what could be the reason? I don't see any "print" white message in chat so I assume the settings are ok. -
Hello, I tried searching on forum but I found only topics about pestilence for multiple target, so I start this topic hoping I didnt miss my answer elsewhere. What I want to do, is the rotation doing Pestilence when one of my debuffs (Blood Plague or Frost Fever) is about to expire (lets say 5 seconds). This is because the glyph automatically refresh the diseases to full duration when casting Pestilence, so I would use this spell as a normal rotation spell, despite having 2 or more mobs around me. Is there a simple way to do this on Profile Creator without involving a LUA script? Thanks in advice for reading.
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Hello, I was wondering If you could implement somehow an "immune check" on fight class. For example, on my Warlock I need to add condition for every spell "Target Buff: Deterrence/Divine Shield/Anti-Magic Shell/Ice-Block/Cloak of Shadows: FALSE), same for melee classes abilities (target buff: divine shield, ice block,deterrence: FALSE). My idea was putting an ability on top priority named for example "stop rotation" so when target has one of those debuffs (that you add in conditions maybe). the character will stop any action and goes only melee-white mode, kinda like a "return" loop in LUA. Maybe I can do with a LUA code, I can try that, but still a switch button or something kinda universal for all classes would be awesome. Like "Don't attack magic-immune target" and "Don't attack melee-immune target". Do you think you can work on that? Just a suggestion to make fight classes easier. Thanks for reading :)
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Alterac Valley 24/7 wall stuck after update
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Seems working, still I need to wait a bit more before saying that worked 100%. By the way, what's the correlation with that folder and the game stucking? :O EDIT: After 6 hours of bot i got only 24 stucks (4/hour), which is pretty awesome. Also the robot never /reloaded since i was able too see my old chat conversations, no one whispered me. Good. I'm wondering what that folder means: P -
Alterac Valley 24/7 wall stuck after update
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Alright gonna test it, thanks! -
After recent updates the bot cant run alterac valley without getting stuck at every step basically. I had more than 100 stuck/hour based on log, everytime i tab into the game the character is jumping towards mountains, looping movements without an end. Now I was stack before a mountain and there was a guy staring at me, probably recording video to report, I had to stop the bot and fake random jumps everywhere, then he wrote on chat "what the hell are u doing" and i replied witha random answer like that I was busy, just to prevent him reporing me as bot. Please update this, its already frustrating IoC and SotA not working, if i need to disable even alterac valley too I don't see the point in using this bot honestly, its getting worse and worse every time, I just paid for it and im not satisfied.
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Trying to attack Spirit of Redemption/Divine Intervention targets
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Please fix, today I tabbed random on the game and i was standing still at a divine intervention target since 2 minutes..while near me everyone was fighting...I had to stop bot, move the char away and let it attack someone else. Really annoying and suspicious. -
Trying to attack friendly players (cross-faction bgs)
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Hi, sorry for late reply, no I play on private servers. This bug happens quite often on bl4ckrock (AT, w4rmane). -
Rogue Poisons/Item usage
ScripterQQ replied to Marsbar's topic in WRobot for Wow Wrath of the Lich King - Help and support
I tried this method, once you start the bot it correctly runs the macro(s) but I think if after X seconds doesn't always refresh poisons (maybe its in combat, maybe someone kicked you, maybe you are mounted) and so the bot "looses" the turn and waits another X seconds to re-apply. Can anyone confirm this? -
I noticed many times I enter the bg, the character stucks at a friendly player trying to attack him. It doesn't matter if the target is horde or alliance, what is wrong is that it shouldnt attack target of the same battleground faction. Noticed this only on blaackrock (AT), where bg are cross-faction. Now for example it just joined an eye of the storm battle and it is trying to attack another alliance player (same faction, same bg faction, but we are both playing as HORDE side) I don't know how it happens and why but it looks pretty bottish.
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Lua script FIght Class, problems
ScripterQQ replied to ScripterQQ's topic in Fight Classes assistance
Alright I fixed it instead of putting the LUA code into the spellname and enabling "Not a spell, is lua code", i put the normal spellname in its field and as conditions i wrote the LUA code. -
Hello, I tried to add a lua script in the abilities (without conditions), the code is working 100%, the problem is if I set max priority, it ignores all other abilities, and if i set it at lowest priority it doesnt run. What is this? How to solve?
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[Battlegrounder Free Mode WG] Avoid Tunnels
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Yea i blacklisted even the path it takes after ressing (left, instead of jumping down), still it does the left road at every ressurection.. -
I tried to create a path that runs in middle and zerg in Warsong Gulch, but fails somehow and tries to climb up to the ress point, so I use it in free mode. The problem is the path choice that the robot always take: most of times it prefers going into tunnels and do the slowest path, is there a way to block the tunnel path and let the bot zerg in the middle?
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[Suggestion - Party] Auto Greed/Disenchant Button
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Yes maybe there are addons but I would like wrobot to be a "all-in-one" bot, i hate using wrobot+addons+pqr+auto-it and so on.. you get me? It was just a suggestion to make the bot more indipendent ...:) -
Hello, can you implement a button/switch to auto roll greed/disenchant on items while in group? :)
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[WG] Jump off the Mountain Ress Point instead of going Left (both A/H)
ScripterQQ posted a bug report in Bug Tracker
As title, I created custom WG paths but still the bot doesn't jump off the cliff when resurrected, and always goes to the left, both alliance and horde side. No brained people would do that path. Also, in the beginning right after gates open, again the bot goes for the tunnel path instead of running straigh and jump off the mountain. Not to mention it also get stuck when taking the left path because fence (horde) and a tree (alliance) Can you fix this? -
Trying to attack Spirit of Redemption/Divine Intervention targets
ScripterQQ posted a bug report in Bug Tracker
As the title says, in battleground I noticed the character keep trying to attack the Priest in Spirit of Redemption, (which can't be done) and you result pretty bottish. http://www.wowhead.com/spell=20711/spirit-of-redemption Same concept when hpaladin does divine intervention http://wowwiki.wikia.com/wiki/Divine_Intervention Please make the character change target -
Version 1.0.0
207 downloads
Same plugin by Droidz with Alterac Valley added to blacklisted battlegrounds. Why adding Alterac Valley, you may ask. 1) Some servers are filled with multiboxers/premades camping ressing points, so in my opinion it's better to leave the bg and taking deserter rather than getting farmed over and over again, giving free reinforcements to enemy team and looking very bottish, specially when people ask to stop resurrecting and you keep doing it. 2) Using the "free mode" the character goes into caves, mines, goes back to starter point, climbs towers then fall down and loop forever, and similar stuff..all things that a normal player would never do. 3) It's a long battleground anyway, that not always leads to a win (or let's say it worths the time consumed), so again, better to leave bg and hope the next one is faster and more productive.- 1 review
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Alright, so I scripted correctly Howl of Terror (Hostile Unit Near 1, radius 5, Bigger or Equal) and set maximum priority, but doesnt Fear, specially when I have a lot of people near, it prefers doing the other spells and ignoring the Fear which would be a lot better and less bot-like, since its guaranteed a warlock or a priest will first fear when multiple enemies are near. On 1v1 it works great, I can't explain why when i have more people it doesn't do anything.