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Everything posted by ScripterQQ
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I don't think I get it, sooner or later I will die, so I will end up in the hill again, which is out of my recorded path. You are saying that I should do a loop that includes my own graveyard?
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The Yellow line is the path recorded, for example, starting on the left. The Red lines are the path the character does after resurrecting, in order to reach the starting point (it goes left by the road, or goes inside the base and takes tunnel) The Green line is what the bot should do to reach the start point, which is just jumping down the hill (and which is what usually every player does, who else does the red lines to reach middle after ressurecting?) On Eye of the storm almost every ress point is near a road so it's simple to create a path for that bg, but this one has a gap between the ress and the path, and I don't know how to force the bot to use the green line between those two points.
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The problem is if I record a path in the middle of WSG, the bot doesn't know how to reach middle, so it goes wrong way, even If I blackzoned it. If I record the path from the graveyard, it's techincally wrong because char after the middle path is finished will return to first recording spot (graveyard). I don't know if you get me, maybe I will attach some images from the map.
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The problem is the bot cannot jump down the damn hill, and reaching the middle is a nightmare. On alliance it goes all the way to the left and then finds the middle, on Horde it goes back to the base and tunnel then middle. I even put the entire areas (start zones + tunnels) in a blacklist, still the bot goes that way, cannot do a simple task like jumping down from that stupid ressing hill. But on the other hand in EoTs it has no fear to jump into the eternal empty at the side of the flag zone (middle), like "oh this hill in WSG is dangerous better i take the safe road", but in EoTS "where did this guy go? Oh lol he jumped into the void lets see what's there, should be safe, 3-2-1 let's jumppppppp", kinda a paradox... I don't know what the bot is thinking. Also on lumber mill its very easy that he suicides to follow someone who jumped down or got knocked back..But jumping down WSG hill spawn point??? "Hell no!" :)
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Wow that is killer :) You know what else you can add in the plugin? (if you want, if you have time, if it's possible) 1) A fix to https://wrobot.eu/bugtracker/trying-to-attack-spirit-of-redemptiondivine-intervention-targets-r695 2) Additional switch on-off, or some default option to force the target change when target has "Divine Shield"/"Ice block". Unless you are a Priest with Mass Dispel, there is absolutely no reason to keep focusing the immune target, so better switch imho. Also another switch for "Hand of Protection", if you are melee, change target, otherwise ignore since the spells are magic and go throught the hand of protection. So in few words, a general immune buff that everyone should switch target (bubble and mage block), and another one for melee classes, in this way we don't have to add the condition "buff:hand of protection false" in every single spell in the rotation.Right now I added the condition in every spell, the result is the character attacking by white melee if target is immune, and doing special moves (for example: kidney shot, hemorrhage, crusader strike, judgement...) only when target is not immune to physical attacks anymore.. TLDR: Adding some options like "Switch target if Divine Shield or Ice Block" + "Don't do special attacks melee, if target is immune (Hand of Protection, Deterrence)"
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Just tested and it canceled 2x times the mount casting, so it's working pretty good! I set a delay of 7000 with paladin because of 5 buffs, just to be safe. Good job :)
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I changed System.Threading.Thread.Sleep(100); to System.Threading.Thread.Sleep(1000); actually seems to work, but I'm not sure if this is exactly where to mess around to fix the problem.
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Tested, doesn't work 100%. Still it does the mount>buff>mount>buff. Maybe the 1 sec pause isnt' enough (considering Priest has innerfire, vampiric embrace, and 3 other class buffs = 5 globals, Paladin has rigtheous fury, seal, aura, sacred shield and 1 class buff = 5 globals again before the mount)
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Thanks headcrab gonna test it as soon as possible! :)
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Apparently I don't see any difference, I tried with 25 and 60 fps on the fight classes. The exact moment it resurrects, it forces the mount, and only after that it reads the fight class. Is there a way to delay the mount? It happens on every class, I noticed... so when it comes to buff 3-4, even more buffs it's a huge pain to see, not to mention the bottish behaviour...any hope to have some "fix" in the future?
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https://wow.curseforge.com/projects/project-4784
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EDIT: No I didn't try without addons, but I don't use anything special, just "cooldowns" to see the seconds remaining on spells on cd, and "power auras"
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It's WOTLK, doesn't happen everytime, and apparently there isn't a rule, some vendor may work, some other don't, I should do tests and see if I can spot a rule. But I noticed another thing, I don't know if I'm missing something or what, I created a grinding profile let's say 1-15 divided in 3 zones (example) Zone 1: Level 1-4, Repair "A" added in NPC Zone 2: Level 5-9, Repair "B" added in NPC Zone 3: Level 10-15, Repair "C" added in NPC Happens that it changes correctly the zone and the grind path based on the level, but when it needs to repair, if it is in Zone 2, he goes to Repair A instead of B (which is obviously closer that's why I added it). Now every vendor I added has every "check" (Can fly to, save, current profile active), should I mess with these checks to force the bot to use the profile npcs i added? Also, do I need to clear the NPC database each time I use the grinder? I already disables the automatic add of nearby npc and still it goes to other vendors that I didn't even add. It's kinda confusing, at least for me. Can someone explain better this stuff?
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I don't know what triggers this, but happens quite a lot, it's not the first time. Some minutes ago it was perma stuck at the vendor trying to repair red gear, it succesfully sold the trash/white items (in facts bags were empty) but it was unable to repair the gear. I waited a bit then I gave up since it was in a endless loop, I close the robot and started again, and it worked for some reason. I already wiped the NPC database and I added manually every repair npc in my grinding profile, also i removed the "auto add npc to database" and similar options, so basically im using a grinding profile made by me with only 1 vendor (added by me again), so the bot shouldn't go wrong. Here is a piece of the log 20:21:46.688 - [ToTown] Go to vendor Humphry (Repair) 20:21:47.241 - [ToTown] Vendor found Humphry 20:21:47.241 - [ToTown] Repair items 20:21:48.272 - [ToTown] Sell items (try 1) 20:21:56.422 - [ToTown] Go to vendor Humphry (Repair) 20:21:57.037 - [ToTown] Vendor found Humphry 20:21:57.037 - [ToTown] Repair items 20:21:58.067 - [ToTown] Sell items (try 1) 20:22:06.269 - [ToTown] Go to vendor Humphry (Repair) 20:22:06.807 - [ToTown] Vendor found Humphry 20:22:06.807 - [ToTown] Repair items 20:22:07.819 - [ToTown] Sell items (try 1) 20:22:15.990 - [ToTown] Go to vendor Humphry (Repair) 20:22:16.518 - [ToTown] Vendor found Humphry 20:22:16.518 - [ToTown] Repair items 20:22:17.521 - [ToTown] Sell items (try 1) 20:22:25.722 - [ToTown] Go to vendor Humphry (Repair) 20:22:26.236 - [ToTown] Vendor found Humphry 20:22:26.236 - [ToTown] Repair items 20:22:27.249 - [ToTown] Sell items (try 1) Any ideas about what causes this weird behaviour?
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[ROGUE] Stop Attacking if target Gouge/Blind
ScripterQQ replied to ScripterQQ's topic in Fight Classes assistance
I put it into the spell rotation because If I put that into "Additional C# Code" (upper-left corner) it gives me error (something about operator "'+=" and "," , so I don't know where else to put that code honestly..I'm doing definitely something wrong I would like to test this so bad but at the same time I hate being teached step by step like a retard. Let me figure out by myself how to make this work- 6 replies
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[ROGUE] Stop Attacking if target Gouge/Blind
ScripterQQ replied to ScripterQQ's topic in Fight Classes assistance
Nope doesnt seem to work. I'm totally clueless about C# but I put the code in the spell field and set it"not spell, is c code", this should be correct. I set it on top priority. Basically it engages the combat and does only autoattack, all other spells under the code are ignored, but again maybe I'm doing something wrong since I'm not expert with C#. I even tried to replace "private" with "public static" and nothing, still same problems. I will check again with more patience- 6 replies
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[ROGUE] Stop Attacking if target Gouge/Blind
ScripterQQ replied to ScripterQQ's topic in Fight Classes assistance
Thanks Matenia I'm going to test this- 6 replies
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Hello, I'm doing some extra to my fight class for Rogue, I set various interrupts such as Gouge, Kidney, Blind, my question is, how can I tell the bot to stop completely attacking if target has Blind or Gouge? In this way I can recover some energy, there is kinda no point to waste 45 energy to gouge a cast and start immediately autoattack breaking it. I tried with a lua code on top priority that basically says StopAttack(), the problem is that is working yes, but doesn't "return" and loop forever as I want (I wrote a "return" at the end of the lua code), instead it keeps reading other abilities below so the only method I could think of is adding Gouge:false to every spell, but this sounds a lot of (useless) work. Maybe some c# plugin or code placed somewhere can do this? For both gouge and blind. Thanks greetings
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Trying to attack Spirit of Redemption/Divine Intervention targets
ScripterQQ commented on ScripterQQ's bug report in Bug Tracker
Still not fixed, yesterday I was in battleground and there were like 4 players standing still, in front of a divine intervention target. Clearly not bot ))) If you can fix this because it's suspicious as hell.. And btw who the hell does divine intervention on battlegrounds? What's the point, to spot bots? -
I noticed this too, I can't really create a 100% custom rotation, even editing the xml doesn't work, as soon as u start the robot, the default lines on the xml are replaced on the top of the list, I would really like to delete that move forward + jump honestly and make my own movements. Is there something I am missing?
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UPDATE: It's the plugin "Butler", I disabled it and now it seem to work. I don't understand. It happens when I manally add items and set them a fixed value, for example Heirlooms, which are counted as item level 1 and with 0 stats, so I put them in a "white list" with specific value (tried 0, like default GM gear, and 5000+), still crashes when I set these items.. EDIT2: Kinda fixed, the heirloom shoulders in white list makes the robot crash (the weapons don't). I may contact the developer
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Hello, I changed computer recentely (I was using Win 8), so far I never expereienced problems and it's been 1 month with this new pc, but 15 minutes ago, out of nowhere, the wrobot started crashing (I was creating and testing a fight class). I already tried to reboot the computer and the robot aswell, thinking it was something random...but nothing. The crash is happening everytime. I tried other features like battlegrounder, or auction, nothing, after some seconds the robot completely crashes. Here are the errors displayed in Windows 7 diagnostic: C:\Temp\WER402B.tmp.WERInternalMetadata.xml C:\Temp\WER4BC0.tmp.appcompat.txt C:\Temp\WER5072.tmp.mdmp I searched on the internet it seems something related to the vga card, could be that since I have an integrated shitty crap, but outside wrobot, I don't see any problems..So I was wondering if there is some connection between the robot and these files..At least focusing the problem would be a nice start since now I'm literally lost and I don't know what triggers the crash. Thanks for any help :D
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Yea I noticed sometimes even the lua code fails, not everytime, but happens. The delay might be the easier solution then.