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Don't fight without pet
How to make hunter not start a fight without a pet? (there's not enough mana for revive)
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force drinking and sitting still
Still haven't found a way to make bot stay still and sit after it consumes drink ?
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force drinking and sitting still
Ok im kinda over with mend pet, now i just want to force drink if my pet died and i dont have enough mana for revive. ?
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force drinking and sitting still
drink/eat is set to 35%, if my pet dies and my mana is above 35%, but lower than what i need for pet revive skill hunter engages into fight without pet, how do i stop that ? I have tried using wManager.Wow.Helpers.ItemsManager.UseItem(1708); with conditions of pet being dead and my mana being below 80%, it consumes the drink, but doesn't sit, just runs to fight.
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if any/count of mobs attacking me/pet
No errors now. However it doesn't want to use multi-shot. If i change >= 2 to <=2 it works (obviously on single targets too... ? ) Edit: ok i used ObjectManager.GetWoWUnitHostile().Count(x => x.Position.DistanceTo(ObjectManager.Pet.Position) <= 7 && x.IsAttackable) >= 2 found in forum something similar and it works.
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if any/count of mobs attacking me/pet
When i add this condition to multi-shot i do get error like this: http://prntscr.com/jpl07r
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if any/count of mobs attacking me/pet
I can't figure out how to edit eeny's hunter fight class for a condition of mob count attacking me or my pet. Let's say i'm trying to make it so the bot would cast multishot if 2 or more mobs attack my pet, also stop bot from casting mend pet if hunter itself is being attacked. (use rapid fire or bestial wrath i guess would work same as multishot too i guess, don't wanna waste cd on 1 mob). Any ideas?
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Hunter 1-60 by Eeny
Is there a way to detect how many units attack pet and how many units attack me? Let's say i want bot to use multishot when 2 or more units attack my pet. Also forbid mend if i am being attacked.
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Area
Is there a way to make bot stay in certain area? Now it seems bot goes to any direction as long as it finds listed mobs.
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rangemanager
Its very strange, sometimes it works ok just like it should i guess, but sometimes yes, i does not turn around and is facing away from mob trying to shoot (looks like stuck on nothing if anyone else sees the bot). Ill try to add that HP condition.
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rangemanager
same fighting class: It backs off, but doesn't turn around (or does that slowly while trying to shoot) and tries to shoot. Looks very fishy from other person perspective. And since its a hunter range management is very useful, i don't want to remove it ? Sometimes pet kills mob before hunter turns around.....I disabled addons when i had other issues, and now only this issue left. (strangely enough addon that was cousing problems somehow helped with rangemanager, it worked better for sure). Any ideas?
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Channeling canceled
Well that solved game freezing too ><
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Channeling canceled
So i'm using this fight class, it seems that mendpet after second or so into channeling gets canceled and bot goes on picking up loot and continuing grind. Some times it is cast few times, depends on pet hp. Is there a way to force bot to finish full channeling so it wont waste a lot of mana?
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auto shot
When trying to create simple fighting class with "Creator" i add auto shot, but the bot just goes close range and attacks are melee. Character is hunter so it's bad. How do i make it auto shot and melee only when mob is close range?
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Vampiric Touch cast twice
Im not very bright in these things, "inside lua in fight class editor" not sure how to check inside lua, i load fight class and then what :D or where to add Thread.Sleep(250)
dvdood
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