Jump to content

RonSwanson

Members
  • Posts

    82
  • Joined

  • Last visited

Reputation Activity

  1. Like
    RonSwanson reacted to colderpotato in Downgrade and merge of Old Wotlk Grind files   
    Okay so as the title says would you guys like it if I took my old 1- 40 grind files and tweaked em for 1.12.1? I.E changing FP to be usable in vanilla, and adding more grind swap because it kills things that are way to high for vanilla mechanics.
  2. Like
    RonSwanson got a reaction from eeny in Stutter Moving - Vanilla   
    @Droidz Hey I know there is a post below about the stutter move but we are on very different time zones so I am hoping to get your attention so I can patch my bot when I wake up. Ever since the most recent patch to the vanilla bot, the stuttering is out outrageous. Its not possible to bot as is as you just stutter move between each hotspot and waypoint. It was fine for me a few days ago but whatever was updated in the most recent update really broke the movement.
    Looks just like this: http://sendvid.com/mwkvu4k0
    Thank you for all your hard work and I hope this can be fixed soon (:
  3. Like
    RonSwanson reacted to iMod in IsSpellUsable Always False   
    First tipp: Create a simple xml routine with one spell and the conditions you need and check the generated C# code.

    If you want to check items use:
    ItemsManager.GetItemCountById(1234) > 0 For your pet attack you could use lua:
    Lua.LuaDoString("PetAttack();"); You can check the target of the mob:
    WoWUnit target = ObjectManager.Me.TargetObject if (target.TargetObject != ObjectManager.Pet) { // Do something }
    If you want to check the debuff's at your target:
     
    Spell debuff = new Spell("DebuffName"); bool hasDebuff = ObjectManager.Me.TargetObject.HaveBuff(debuff.Ids);
    All that stuff is not tested but i hope it will help you out.
    Greez iMod
×
×
  • Create New...