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maukor

WRobot user
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Posts posted by maukor

  1. Hey, Looking for multipull pluigin that match those requirements:
    Pull "X" mobs in "X" radius and then Stop pulling additional if any of pulled mob dies, cause my toon runs away from the corpse pulling more and more ( Loot disapears ) 
    Example:
    Pull 5 mobs in 30 radius, stop pulling any other mobs if you pulled already enough or there are no mobs in radius, Aoe them and then pull another pack 
    Currently have MultiPullv2, and it's not working that way, good for exp grind, but not for gold farming

  2. Just now, Droidz said:

    Hello, if WRobot don't go to the vendor it is:

    You haven't enabled sell option

    OR

    You haven't npc near

    OR

    Npc is blacklisted

     

     When he don't go to vendor, try to clear blacklist (tab "Tools") to check if after that he go to vendor

    If only you could make an option to send logs so no one can download it except you, cause i dont want to show ppl where i'm farming gold and leveling
    Will try your advices. ty

  3. 59 minutes ago, Droidz said:

    He skip step GoToTask.ToPosition...?

     

    Even if you will make a loop in While, he will Log GoToTown forced only after maybe 3rd time, I had eternal loop only cause forget to set "Sell items" on true,
    BUT, my other char usually farm that way, He flies to vendor, then in my step i force him to vendor, he ignores it, then he fly to grind spot, and only then run to vendor, i will toss you Log file next time, will be much easier.

  4. @Droidz Hi, i cant force bot to sell items on Lich servers,
     

     <QuestsSorted Action="If" NameClass="wManager.Wow.Helpers.Usefuls.ContinentId == 530" />
        <QuestsSorted Action="While" NameClass="wManager.Wow.Helpers.Bag.GetContainerNumFreeSlots &lt; 25" />
        <QuestsSorted Action="RunCode" NameClass="wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-2192.779, 5422.673, 50.22843, &quot;Flying&quot;));" />
        <QuestsSorted Action="Wait" NameClass="1000" />
        <QuestsSorted Action="RunCode" NameClass="wManager.Wow.Bot.States.ToTown.ForceToTown = true;" />
        <QuestsSorted Action="EndWhile" NameClass="" />
         <QuestsSorted Action="EndIf" NameClass="" />

    It skipes that step sometimes, if add follow path of anything else before and after looks like it works.
     

  5. Just now, Droidz said:
    
    using wManager.Wow.ObjectManager;
    
    public class Main : wManager.Plugin.IPlugin
    {
        public void Initialize()
        {
    
            robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += (engine, state, cancelable) =>
            {
                try
                {
                    if (state is wManager.Wow.Bot.States.Resurrect)
                        cancelable.Cancel = true;
                }
                catch { }
            };
        }
    
        public void Dispose()
        {
        }
    
        public void Settings()
        {
        }
    }

     

    After first accept ressurect bot writes:
    Bot state: Idle

  6. Just now, Droidz said:

    Hello, use plugin like (no tested):

    
    using System.Threading;
    using robotManager.Products;
    using wManager.Plugin;
    using wManager.Wow.Helpers;
    using wManager.Wow.ObjectManager;
    
    public class Main : IPlugin
    {
        private bool _isLaunched;
    
        public void Initialize()
        {
            _isLaunched = true;
            while (_isLaunched && Products.IsStarted)
            {
                if (Conditions.InGameAndConnected &&
                    Conditions.ProductIsStartedNotInPause &&
                    ObjectManager.Me.IsDead)
                {
                    Lua.LuaDoString("AcceptResurrect()");
                    Thread.Sleep(1000);
                }
                Thread.Sleep(150);
            }
        }
    
        public void Dispose()
        {
            _isLaunched = false;
        }
    
        public void Settings()
        {
        }
    }

     

    Hi, it works. but the problem is, I need to stop all other actions, even Release corpse on bot, All i need is just spam that AcceptRessurect forever, but bot writes "Idle" and do nothing, or if i use quester he ressurect himself, my another char cant cast Resurect on him cause he's non targetable anymore

  7. Well. i made a full followpath from Thunderbluff > Camp Taurajo - Crossroads - razorhill - orgrimmar in a single pulse, but for some reason bot refuses to follow it, He makes his own path GATHERING ALL BLACKSPOTS on his way haha, wtf?
    P.S i made around ~40 different followpaths for my other profiles and needs, all settings are the same, Not required in quest log, start from first position True or False, all the same
     

    blackspots.png

  8. [D] 10:42:27 - [Info] Log file created: 16 апр 2019 10H42.log.html
    [D] 10:42:27 - [Info] WRobot Version: 2.3.3 (23130) for wow: 5.4.8_18414
    [D] 10:42:27 - [Info] Offical website: https://wrobot.eu/
    [D] 10:42:27 - [Info] Operating System Details: Microsoft Windows NT 6.1.7601 Service Pack 1
    [D] 10:42:27 - [Info] Lang: Русский (Россия)

    Another 2 old versions gives that error:
    https://gyazo.com/7185bb0c1a22e239b716c7ad25c6656c

  9. Hello. i have a problem botting paladins, they refuse to repair items if only one item is broken for example, if it happens to his Weapon, it cause some problems, paladin is still strong enough to kill enemies with magic, and he cant get less durability cause he's not dying, but ofc grind is way to slow with that, Is it really true that wrobot Force repair run only after total durability check of all items?

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