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bonsai

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Everything posted by bonsai

  1. That's a cool plugin, but it doesn't autoroll does it? That's the thing that I"m trying to figure out...
  2. Any chance this could be made 3.3.5 compatible?
  3. The private server that I play on uses some custom spells which don't cast properly based on using their name. However, I have been able to get them to work effectively by using a lua statement like this: RunMacroText("/cast CustomSpellNameHere"); The solution works great, but I am trying to make my fight class scalable for higher level play. At higher levels, I'd like to be able to disable these two spells from the settings for the fight class. However, when I set Add to Settings to True, I get a CS error thrown whenever starting the bot. Is this a known issue? Is there a fix?
  4. Leveling a hunter myself and even using this plugin as fixed, I still think it would be nice to have an option to maintain target distance once aggro is taken by a pet. Would also be nice on locks, priests, etc.
  5. I don't see an option to have my guy buy ammo and I haven't seen him buy any on his visits to town. Has this been addressed in any way since June?
  6. Solved the pathing issue by adding the mailbox in shadowprey village and a repair NPC there to my NPC database. It no longer is trying to run through a mountain!
  7. Per your comments in your patch note: 37-42 ExZippo E Swamp of Sorrows Swamp of Sorrows, the Misty Valley. The Swampwalkers/Elder ones/Terror things there hit soft, have medium HP, low armour, but do have a druid renew type thing they pop at about 400hp left, but you can easily out DPS their heal if you forget to kick them. They drop a fair amount of silver, a wide range of herbs (including swiftthistle, and fadeleaf) and a fair ammount of greens. 38-40 Zeeg K Dustwallow Marsh Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles. 38-40 Zeeg K Desolace Undead Ravagers in the southeast 39-39 Haunted K Dustwallow Marsh The spider cave north of Brackenwall (Dustwallow Marsh) 39-39 Haunted E Badlands Rock Elementals (Badlands) 39-39 Haunted E Badlands Elder Crag Coyotes (Badlands) 39-41 Sugardaddy E Badlands Badlands, Mirage Flats. Rock Elementals (38-40) and Greater Rock Elementals. This spot of Elementals is farmed a lot less than the other one. It can be found in the mountains in the south of the Badlands. 21500 XP/hour at level 39. 28500-29500 XP/hour at level 40-41. 39-41 CapnBry E Badlands Dustbelcher Maulers and Shaman. In shadowform, PW:F up, pull with mind blast. Backing up, hit SW:P, Mind Flay once, then continue backing up until mind blast comes up again cast it and wand once. You're now at the ~10s mark, if the mob has >250 health wand it again. If not just start heading to the next mob and let the first one run in fear. You should be ready to cast Mind Blast again just as the timer comes around on it, about 20s into the first attack. Repeat. ~35000 XP/hr 39-42 Unknown K Dustwallow Marsh Duskwallow Swamp spider Cave NW of Horde Village. Spiders have dot, but good money 40-42 Haunted K Desolace Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply. 40-44 Kunst E Badlands Scalding Whelps east in Badlands. The north spot. The spot north of the elite dragons These guys are cool. They also have a infinitesimal shot at dropping a Dark Whelpling, which will help you in your quest to get laid. 40-44 Kunst K Tanaris Wastewander Thieves/Bandits/Buddies/.. in Tanaris. These guys drop also some pouches that you can give to some guy in Gadgetzan for a small experience bonus. This place has been crawling with players every time I've been there, though.
  8. Gotcha. Just wanted to report the issue.
  9. bonsai

    Suggestion

    This may already be implemented, but if it is, I haven't been able to find it. I've noticed that occasionally when a mob bugs out and consistently evades my bot, it will sit there and continue to attempt to attack the mob for quite a while. I'd like to suggest the option to blacklist a specific mob automatically after a certain number of consecutive evades. If this is already an option, I'd appreciate being pointed towards it. Thanks!
  10. FYI, it seems to get stuck in desolace when trying to sell as a level 34 (I believe it's in the Koltkar section). It goes over to eastern desolace and paths directly into the mountains. I'm not sure if that's just this version of WoW or what, but making it sell in the town in desolace would work better I think.
  11. Yeah, I think the key with grinding profiles is that they tend to jump to the next level range too early and the bots are underpowered to deal with the mobs. I'd rather kill tons of greens for slightly less xp per mob than die a bunch to stuff that's 2 levels higher than me because i haven't trained skills yet.
  12. Does that work for all conjure water and conjure food? I've been editing the XML to reflect my specific conjured food IDs. I copied and pasted and revised the numbers to check the correct item id's based on a property dump. Here is my current script that doesn't appear to be working: <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Number>1</Number> <Type>SmallerOrEqual</Type> <Id>2136</Id> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Conjure Water</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <SpellName>local count = GetItemCount(2136); if (count &lt;= 1) { local name = GetSpellInfo(29975); RunMacroText("/cast " .. name) }</SpellName> <Priority>18</Priority> <IsBuff>true</IsBuff> <CombatOnly>false</CombatOnly> <Timer>2000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Number>1</Number> <Type>SmallerOrEqual</Type> <Id>1114</Id> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Conjure Food</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <SpellName>local count = GetItemCount(1114); if (count &lt;= 1) { local name = GetSpellInfo(42955); RunMacroText("/cast " .. name) } </SpellName> <Priority>17</Priority> <IsBuff>true</IsBuff> <CombatOnly>false</CombatOnly> <Timer>2000</Timer> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>
  13. Thousand Needles is underutilized in my opinion. It's a good gap filler between stone talon and desolace, the big problem I could forsee is pathing up to the pinnacle to sell correctly. I can't recall what level range the mobs in the south east crater portion are, but they could be solid. I assume that you've got the pirates in tanaris and WPL built into this or will sooner than later. I usually finished up grinding in Winterspring. Do you plan to make an Alliance version as well?
  14. Will test out and review. Thanks for posting!
  15. I've implemented with the lua check as suggested. Is there any way to do that within the fightclass editor? Or do I have to do it in an xml editor?
  16. Thanks. I'll give this a look.
  17. Okay, full code. Sorry. <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Number>1</Number> <Type>SmallerOrEqual</Type> <Id>2136</Id> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>local count = GetItemCount(2136); if (count &lt;= 1) { local name = GetSpellInfo(29975); RunMacroText("/cast " .. name) }</LuaScript> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Conjure Water</SpellName> <Priority>13</Priority> <CombatOnly>false</CombatOnly> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Id>1114</Id> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Conjure Food</SpellName> <Priority>12</Priority> </FightClassSpell>
  18. Whoa, my conditions were all deleted out. Hold on, let me fix that and see what it does.
  19. I'm sorry if I'm being dense. I'm not a programmer, but this is what the XML currently looks like: <SpellName>Conjure Water</SpellName> <Priority>13</Priority> <CombatOnly>false</CombatOnly> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ItemCount</ContionType> <Param xsi:type="FightClassConditionItemNumber"> <Id>1114</Id> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Conjure Food</SpellName> <Priority>12</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>90</Value> </Param> </FightClassCondition>
  20. Do I add that lua check to the conditions in the same way that I would the item count?
  21. Hi, I have conjure food and water set to be cast whenever the "item count" of the water and/or food reaches zero. I'm using the correct item ID and checked both with a bag property dump and on a website. The problem is, the bot repeatedly casts conjure food and conjure water even though I've got a significant amount of both in my inventory. Based on the rule, it should only ever cast when there is zero in my inventory. The specific level of the spell is conjure food rank 3 andthe conjured rye and conjured purified water. Any help/suggestions to correct the issue would be appreciated as it tends to fill my inventory up unnecessarily.
  22. 3.x.x would be awesome if you don't mind.
  23. Using the timer setting the same way you did seems to have fixed it. I'm not sure how that's different from what I was doing, but I don't really care, so long as it's working. Thanks!
  24. Does the fact that it's a 3.3.5 client have anything to do with it possibly?
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