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jh16

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Everything posted by jh16

  1. Sounds like I need to make a Destro Fight Class. :P Been pondering on updating my demo one as well. It works but it just seems like it isn't doing as good as it used to back when I made it. =\
  2. Currently having these problems. Say I'm flying to a Digsite, then the timer for solving hits. It cycles through the races and solves what can be solved (unfortanetly keystones aren't included). Then WRobot forgets it isn't at a digsite then lands to try and survey three or four times before it remounts and starts flying to the digsite it was headed toward before it started solving. I have seen it land in the middle of a gianormus amount of mobs and got itself killed, and chain died until I intervened to corpse hop until I could mount to get away. This is very discomforting as it not only wastes time but forces me to keep an eye on it or my repair bill will be huge. Here is another thought. I have it to solve every 5 minutes since I'm rolling with the Mantid Artifact Sonic Locator (basically makes all new digsites in Pandaria Mantid digsites). Since I'm only picking up Mantid fragments could we have an option to only solve Mantid artifacts? (might throw in to check Mogu as well since the Ancient Haunt drops Mogu fragments and keystones) Another problem with solving. It will only solve another artifact from the same race if the artifact was the same as the previous solved, thus not solving all it can during the time solving was called. I'll post my latest log that should have most of these problems in it.
  3. jh16

    Dread Waste site issue

    I had this happen once. The reason why is the current coords for the "Lake of Stars Digsite" is incorrect. Here is the correct info for it. Just open up the Digsites.xml in notepad or a text editor (I use TextPad) and use the Find function to find the name of the digsite. Then replace with the contents of the quote. Or you can do it from within the Archaeologist Product Settings.
  4. I found you have to use the original spell that it morphs from. Shadow Bolt -> Incinerate So try setting your Incinerate to Shadow Bolt. It might solve the problem.
  5. jh16

    Archaeology - Mantid

    Hello there, I'm going to submit this as a suggestion even though the archaeology part probably hasn't been updated to do it yet. Okay since 5.2 added a new race for archaeology, Mantid, the bot doesn't loot the new object containers. If it helps it is called: "Mantid Archaeology Find" object=218950 on wowhead Also for a fair warning to those that are using the Archaeologist part of the bot and are in panda land you might want to avoid these digsites since they are full of patrolling mobs: East Sra'vess Digsite The Feeding Pits DigsiteIf you pull aggro for one group of mobs you will just stand there and whack on them until the next set comes and you will most likely die. I had to do "The Feeding Pits Digsite" manually due to this. Weaving in and out without aggroing was a slight pain but I'm sure the bot will end up aggroing.
  6. You sure? Cause it is working fine for me. Nothing really changed at all with 5.2 for Demo Locks except for buffing of spells.
  7. Thanks, lets just hope I can get my blooming arch bug mount within the 6 months. xD Already up to 70 Tol'vir solves and haven't seen it yet. :(
  8. jh16

    Archaeology Solving/Looting

    Okay I ran it for the full duration of the Trial subscription. Didn't even click on the wow window while it was running. I want it to loot so I have that checked in the general settings. For the arch solve all it did was open each race up and didn't solve anything. For when it did loot the mob I was talking about that drops fragments I had 195/200 fragments so it couldn't even pick up the 8 from the corpse. I have the log but I'm unsure of how to get it to you through here since we can't edit our ticket.
  9. From the looks of it it doesn't use any Key Stones when it solves. Also something I've noticed it doesn't solve all in each race category (least for Mogu cause I keep maxing out and having to stop the bot to solve the rest). Plus it would be nice if the Loot feature works right after you finish combat. It seems to kill the mob, continues to survey then randomly (doesn't do this all the time) goes and loots a random mob that hasn't been looted yet. Quite annoying when the arch sha mob, which drops fragments, appears and it just leaves the unlooted corpse alone. FYI I have the Loot function unchecked at the moment since it didn't appear to work, funny thing is the random looting that is happening. Hope this makes sense. >.<
  10. Version 1.0.0

    932 downloads

    This was originally created for personal use, however I felt like sharing. :) Also having a chance at a free subscription isn't that bad either. :D Single Target Supported AoE Not Supported (might try this sometime later) For 1.0.0: List of spells used: (in no particular order) Corruption (keeps DoT active) Hand of Gul'dan (keeps DoT active but not all charges used, least after it uses it the first time) Soul Fire (used while Molten Core buff is active and while in Metamorphosis more than 85 Demonic Fury) Metamorphosis (activates at 900 Demonic Fury) Shadow Bolt (filler while all DoTs are active and Molten Core isn't active) Touch of Chaos (Demonic Fury dump while waiting, would like to see a faster cast of this) Chaos Wave (keeps DoT active but not all charges used, least after it uses it the first time. Stops after lower than 120 Demonic Fury) Aura of the Elements (keeps buff active, applies when gone into Metamorphosis) Dark Regeneration (activates when lower than 40% health) Life Tap (currently working for level 90, might make support for lower levels in later version) Dark Intent (keeps buff active, in or out of combat, however not while mounted) Summon Imp (if Summon Voidwalker isn't currently learned and no pet active and if Sacrifice is active) Summon Voidwalker (if Summon Felguard isn't currently learned and no pet active and if Sacrifice is active) Summon Felguard (default pet if spell is learned and won't summon if Sacrifice active) Mortal Coil (below 80% health only) Talents:15). Dark Regeneration Support (will add Drain/Harvest Life in later version) 30). Mortal Coil Support (will add Howl of Terror in later version. unsure about Shadowfury) 45). None (will add to later version) 60). None (will add to later version) 75). Supremacy and Sacrifice Supported. (Will add Service to later version) 90). None (will add to later version) Glyphs: None (will add support for useable glyphs in later version) Misc: [*]Trinket(s) Not Supported (will add this in later version) [*]Healthstone Usage Not Supported (tried adding it but seemed it didn't want to work, might try in later versions) [*]Damage Cooldowns Not Supported (will add in later version, will be disabled on default go into settings to activate) [*]Pet Abilities Not Supported (tried adding but seemed it didn't want to work, might try in later versions) Phew, a lot of stuff in there and a lot of testing put into it. As you can tell there are several things that I need to figure out then I could do a lot more with it. Hope you guys enjoy it. =D
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