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Findeh

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Everything posted by Findeh

  1. Running 10-12 per pc, haven't ever seen this error. Also i'm alway using more then 85% of ram, sometimes close to 100% (those computer were bought to run exact number of bots). client version 2.2.5 for 1.12 game version. Also got one pc with 2.3.0 version, but it's for testing only. Running 1 bot there atm (sometimes 6-7 but not often). Also no errors.
  2. Fixed, it's the same problem as was before. In case anyone need will need a fix for it, here it is:
  3. Relogger does not log in and astuck at "Please connect to the game" window if in general settings path to Wrobot.exe is not at the same directory as relogger exe. I can't run any bot with a new wersion anymore, have to log them all by hands. What's the heck? Tested with 1.12 relogger.
  4. Droidz is not russian. Also your message have no sense in russian. So even if he were russian, he would not be able to understand what do you mean.
  5. Mate, you have posted your name now ( Also link will not work for anyone except you.
  6. Most likely a very stupid question but i have stuck with it. My custom script field at a quester profile have to many code atm, and its became a pain to edit anything in there. So i would like to move all that code in to a file. So questions are: 1) What type of file it may be? cs? 2) Where should i place this file? 3) How should i link it inside Custom Script field to use it? Thank you.
  7. It seems, that if you use IfHasNotQues step and it will return False, every step that is placed after this step will not be executed, as if there was no EndIf step. All quest profile will be ignored and bot will stop as if quest profile is ended.
  8. Should be only one. There are cases when it can be more then once (when it's checking for LOS and obstacles to the target), but there was no such cases so far. I will check it on my side. Will try to change all proxies, and will try another pc and another wow realm, maybe vanilla one.
  9. Well, seems it's back ? [N] 22:35:00 - [Path-Finding] Path Count: 2 (36,45547y, 30400ms) ..... [N] 22:37:29 - [Path-Finding] Path Count: 5 (112,8389y, 25012ms) If i'm the only one with this this problem, maybe it's at my side.
  10. [N] 20:07:13 - [Path-Finding] Path Count: 2 (15,56946y, 11926ms) .... [N] 20:07:18 - [Path-Finding] Path Count: 2 (7,621125y, 30993ms) .... [N] 20:10:08 - [Path-Finding] Path Count: 2 (7,621125y, 30492ms) [N] 20:10:09 - [MovementManager] Waypoint timed out [N] 20:10:09 - [MovementManager] Report navmesh poly to avoid it .... [N] 20:10:40 - [Path-Finding] Path Count: 2 (4759,888y, 30397ms) (resultPartial=True, resultSuccess=False (more info with server log option)) .... [N] 20:11:10 - [Path-Finding] Path Count: 2 (16,86641y, 30390ms) ... [N] 20:12:07 - [Path-Finding] Path Count: 2 (28,92023y, 30394ms) And so on. Is there any global problems or it's just me? My google.com ping is about 14-15ms, ingame ping is about 140-200 ms
  11. Have you tried to do the same with another FC, possibly a simple one, that you can wright yourself?
  12. Blacklist zone by hands. This is the only working way so far. No plugin will do that for you in a good way. Pathfinder issue is when your bot endlessly running in to the mountain, or wall, or in to the blaze in the middle of the city, because next path waypoint is inside that obstacle. What it does ) And this is much more fun than a group of mobs.
  13. Thank you a lot guys for advice. Unfortunately my test accounts got banned, that i was going to use for that feature test at exact same day i've asked about this :). Will have to level new one first to continue with this idea.
  14. Yeah, but there is no WoWUnit method like CreatureType, that's the problem. And the only lua code i was able to find returns creature type of my target also ? Im doing something like this: var mobsList = new List<WoWUnit>(); mobsList.AddRange(ObjectManager.GetObjectWoWUnit().Where(u => u.Type != WoWObjectType.Player && u.blah-blah-blah).ToList());
  15. Good day. I've got a List of WoWUnits, and i need to check, is there any WoWUnit with a specific creature type (lets say, humanoind, for example) in that List. Is is possible? Currently i can check the creature type of a target, but can't do the same for a WoWUnit from list. Thank you.
  16. This is great, thank you! Sounds as good solution to me, if it will work, and will not be to resource consuming it may stay as it is. Will try it tooday. Thank you once again
  17. DP.CheckArea(x, y, z, range) also check for a critters. Can you fix that please? There is wManager.Wow.ObjectManager.WoWUnit.CreatureTypeTarget that returns String "Critter" if it's a critter, or you can also check for a unit level. In current state this funcion is not working because in every dungeon will be tones of critters.
  18. This is a little incorrect. This variable is not "how much wow can use" it's "how much addones can use". Have set it to 900, but i'm not sure how it should affect that spam during instance reset.
  19. 1) Yes, i did. To 200. As i sayd, i will test it again when group leader will not disconnect after every run. 2) Maybe you sould test it not at your own private realm? Also, why do you need that say in chat function in a first place? I'm not trying to be rude or something (i may sound rude, because my english is bad, sorry if i do), but in current state it looks alittle unfinished thats i'm trying to point what seems to me alittle broken.
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